Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS)
This commit is contained in:
parent
5c2aaaf693
commit
1b3fe76cdb
7 changed files with 106 additions and 70 deletions
|
|
@ -596,7 +596,9 @@ public:
|
|||
}
|
||||
|
||||
// Render imGui
|
||||
imGui->drawFrame(drawCmdBuffers[i]);
|
||||
if (UIOverlay.visible) {
|
||||
imGui->drawFrame(drawCmdBuffers[i]);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
|
|
@ -748,8 +750,9 @@ public:
|
|||
io.DeltaTime = frameTimer;
|
||||
|
||||
io.MousePos = ImVec2(mousePos.x, mousePos.y);
|
||||
io.MouseDown[0] = mouseButtons.left;
|
||||
io.MouseDown[1] = mouseButtons.right;
|
||||
io.MouseDown[0] = mouseButtons.left && UIOverlay.visible;
|
||||
io.MouseDown[1] = mouseButtons.right && UIOverlay.visible;
|
||||
io.MouseDown[2] = mouseButtons.middle && UIOverlay.visible;
|
||||
|
||||
draw();
|
||||
|
||||
|
|
@ -765,7 +768,7 @@ public:
|
|||
virtual void mouseMoved(double x, double y, bool &handled)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
handled = io.WantCaptureMouse;
|
||||
handled = io.WantCaptureMouse && UIOverlay.visible;
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue