General code cleanup

Fixes #442, Closes #379
This commit is contained in:
saschawillems 2018-04-13 18:06:30 +02:00
parent bfb4b7607a
commit 1b8343d67b
19 changed files with 7 additions and 45 deletions

View file

@ -437,7 +437,7 @@ namespace vks
void copyBuffer(vks::Buffer *src, vks::Buffer *dst, VkQueue queue, VkBufferCopy *copyRegion = nullptr) void copyBuffer(vks::Buffer *src, vks::Buffer *dst, VkQueue queue, VkBufferCopy *copyRegion = nullptr)
{ {
assert(dst->size <= src->size); assert(dst->size <= src->size);
assert(src->buffer && src->buffer); assert(src->buffer);
VkCommandBuffer copyCmd = createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true); VkCommandBuffer copyCmd = createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkBufferCopy bufferCopy{}; VkBufferCopy bufferCopy{};
if (copyRegion == nullptr) if (copyRegion == nullptr)

View file

@ -1,8 +1,6 @@
/* /*
* Vulkan Example - Compute shader sloth simulation * Vulkan Example - Compute shader sloth simulation
* *
* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
*
* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de * Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)

View file

@ -570,7 +570,7 @@ public:
shaderNames = { "emboss", "edgedetect", "sharpen" }; shaderNames = { "emboss", "edgedetect", "sharpen" };
for (auto& shaderName : shaderNames) { for (auto& shaderName : shaderNames) {
std::string fileName = getAssetPath() + "shaders/computeshader/" + shaderName + ".comp.spv"; std::string fileName = getAssetPath() + "shaders/computeshader/" + shaderName + ".comp.spv";
computePipelineCreateInfo.stage = loadShader(fileName.c_str(), VK_SHADER_STAGE_COMPUTE_BIT); computePipelineCreateInfo.stage = loadShader(fileName, VK_SHADER_STAGE_COMPUTE_BIT);
VkPipeline pipeline; VkPipeline pipeline;
VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline)); VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline));
compute.pipelines.push_back(pipeline); compute.pipelines.push_back(pipeline);

View file

@ -538,7 +538,6 @@ public:
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.deferred, 0, 1, &descriptorSet, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.deferred, 0, 1, &descriptorSet, 0, NULL);
if (debugDisplay) if (debugDisplay)

View file

@ -179,8 +179,6 @@ public:
if (info == "char") if (info == "char")
{ {
std::string pair;
// char id // char id
uint32_t charid = nextValuePair(&lineStream); uint32_t charid = nextValuePair(&lineStream);
// Char properties // Char properties

View file

@ -194,8 +194,7 @@ public:
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor; clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };;
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
@ -207,7 +206,6 @@ public:
VkViewport viewport; VkViewport viewport;
VkRect2D scissor; VkRect2D scissor;
VkDeviceSize offsets[1] = { 0 };
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{ {
@ -818,8 +816,7 @@ public:
shaderStages[1] = loadShader(getAssetPath() + "shaders/hdr/composition.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/hdr/composition.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
pipelineCreateInfo.layout = pipelineLayouts.composition; pipelineCreateInfo.layout = pipelineLayouts.composition;
pipelineCreateInfo.renderPass = renderPass; pipelineCreateInfo.renderPass = renderPass;
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT; rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
rasterizationState.cullMode = VK_CULL_MODE_NONE;
colorBlendState.attachmentCount = 1; colorBlendState.attachmentCount = 1;
colorBlendState.pAttachments = blendAttachmentStates.data(); colorBlendState.pAttachments = blendAttachmentStates.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.composition)); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.composition));
@ -846,6 +843,7 @@ public:
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bloom[0])); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bloom[0]));
// Second blur pass (into separate framebuffer) // Second blur pass (into separate framebuffer)
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
pipelineCreateInfo.renderPass = filterPass.renderPass; pipelineCreateInfo.renderPass = filterPass.renderPass;
dir = 0; dir = 0;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bloom[1])); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bloom[1]));
@ -871,7 +869,6 @@ public:
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size()); vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data(); vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
pipelineCreateInfo.renderPass = renderPass;
pipelineCreateInfo.pVertexInputState = &vertexInputState; pipelineCreateInfo.pVertexInputState = &vertexInputState;
// Skybox pipeline (background cube) // Skybox pipeline (background cube)
@ -900,7 +897,7 @@ public:
depthStencilState.depthWriteEnable = VK_TRUE; depthStencilState.depthWriteEnable = VK_TRUE;
depthStencilState.depthTestEnable = VK_TRUE; depthStencilState.depthTestEnable = VK_TRUE;
// Flip cull mode // Flip cull mode
rasterizationState.cullMode = VK_CULL_MODE_NONE; rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect)); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect));
} }

View file

@ -350,7 +350,6 @@ public:
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor; clearValues[0].color = defaultClearColor;
clearValues[0].color = { {0.0f, 0.0f, 0.2f, 0.0f} };
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();

View file

@ -219,7 +219,6 @@ public:
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor; clearValues[0].color = defaultClearColor;
clearValues[0].color = { {0.0f, 0.0f, 0.2f, 0.0f} };
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();

View file

@ -613,7 +613,6 @@ public:
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor; clearValues[0].color = defaultClearColor;
clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f} };
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();

View file

@ -452,7 +452,6 @@ public:
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 1.0f } }; clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 1.0f } };
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
@ -478,8 +477,6 @@ public:
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
// Visualize shadow map cascade // Visualize shadow map cascade
if (displayDepthMap) { if (displayDepthMap) {
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

View file

@ -661,7 +661,6 @@ public:
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.composition, 0, 1, &descriptorSets.composition, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.composition, 0, 1, &descriptorSets.composition, 0, NULL);
// Final composition pass // Final composition pass

View file

@ -84,7 +84,6 @@ public:
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
clearValues[0].color = defaultClearColor; clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };

View file

@ -320,7 +320,6 @@ public:
VkClearValue clearValues[2]; VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor; clearValues[0].color = defaultClearColor;
clearValues[0].color = { {0.2f, 0.2f, 0.2f, 0.0f} };
clearValues[1].depthStencil = { 1.0f, 0 }; clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();

View file

@ -234,7 +234,7 @@ public:
VkFormatProperties formatProperties; VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, texture.format, &formatProperties); vkGetPhysicalDeviceFormatProperties(physicalDevice, texture.format, &formatProperties);
// Check if format supports transfer // Check if format supports transfer
if (!formatProperties.optimalTilingFeatures && VK_IMAGE_USAGE_TRANSFER_DST_BIT) if (!(formatProperties.optimalTilingFeatures & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
{ {
std::cout << "Error: Device does not support flag TRANSFER_DST for selected texture format!" << std::endl; std::cout << "Error: Device does not support flag TRANSFER_DST for selected texture format!" << std::endl;
return; return;
@ -255,7 +255,6 @@ public:
imageCreateInfo.arrayLayers = 1; imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.extent.width = texture.width; imageCreateInfo.extent.width = texture.width;
imageCreateInfo.extent.height = texture.width; imageCreateInfo.extent.height = texture.width;
@ -326,7 +325,6 @@ public:
PerlinNoise<float> perlinNoise; PerlinNoise<float> perlinNoise;
FractalNoise<float> fractalNoise(perlinNoise); FractalNoise<float> fractalNoise(perlinNoise);
std::default_random_engine rndEngine(std::random_device{}());
const int32_t noiseType = rand() % 2; const int32_t noiseType = rand() % 2;
const float noiseScale = static_cast<float>(rand() % 10) + 4.0f; const float noiseScale = static_cast<float>(rand() % 10) + 4.0f;

View file

@ -194,7 +194,6 @@ public:
imageCreateInfo.mipLevels = 1; imageCreateInfo.mipLevels = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 }; imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 };

View file

@ -186,7 +186,6 @@ public:
imageCreateInfo.mipLevels = cubeMap.mipLevels; imageCreateInfo.mipLevels = cubeMap.mipLevels;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 }; imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 };

View file

@ -181,7 +181,6 @@ public:
imageCreateInfo.arrayLayers = 1; imageCreateInfo.arrayLayers = 1;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageCreateInfo.extent = { texture.width, texture.height, 1 }; imageCreateInfo.extent = { texture.width, texture.height, 1 };

View file

@ -346,7 +346,6 @@ public:
sparseImageCreateInfo.arrayLayers = texture.layerCount; sparseImageCreateInfo.arrayLayers = texture.layerCount;
sparseImageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; sparseImageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
sparseImageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; sparseImageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
sparseImageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
sparseImageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; sparseImageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
sparseImageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; sparseImageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
sparseImageCreateInfo.extent = { texture.width, texture.height, 1 }; sparseImageCreateInfo.extent = { texture.width, texture.height, 1 };
@ -558,7 +557,6 @@ public:
sampler.compareOp = VK_COMPARE_OP_NEVER; sampler.compareOp = VK_COMPARE_OP_NEVER;
sampler.minLod = 0.0f; sampler.minLod = 0.0f;
sampler.maxLod = static_cast<float>(texture.mipLevels); sampler.maxLod = static_cast<float>(texture.mipLevels);
sampler.anisotropyEnable = vulkanDevice->features.samplerAnisotropy;
sampler.maxAnisotropy = vulkanDevice->features.samplerAnisotropy ? vulkanDevice->properties.limits.maxSamplerAnisotropy : 1.0f; sampler.maxAnisotropy = vulkanDevice->features.samplerAnisotropy ? vulkanDevice->properties.limits.maxSamplerAnisotropy : 1.0f;
sampler.anisotropyEnable = false; sampler.anisotropyEnable = false;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
@ -888,19 +886,8 @@ public:
void updateUniformBuffers() void updateUniformBuffers()
{ {
// Vertex shader
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
uboVS.model = viewMatrix * glm::translate(glm::mat4(1.0f), cameraPos);
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uboVS.projection = camera.matrices.perspective; uboVS.projection = camera.matrices.perspective;
uboVS.model = camera.matrices.view; uboVS.model = camera.matrices.view;
//uboVS.model = glm::mat4(1.0f);
uboVS.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f); uboVS.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
VK_CHECK_RESULT(uniformBufferVS.map()); VK_CHECK_RESULT(uniformBufferVS.map());
@ -961,8 +948,6 @@ public:
void fillVirtualTexture(int32_t &mipLevel) void fillVirtualTexture(int32_t &mipLevel)
{ {
vkDeviceWaitIdle(device); vkDeviceWaitIdle(device);
std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
std::vector<VkImageBlit> imageBlits; std::vector<VkImageBlit> imageBlits;
for (auto& page : texture.pages) for (auto& page : texture.pages)
{ {

View file

@ -169,7 +169,6 @@ public:
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
VkDeviceSize offsets[1] = { 0 };
for (auto model : demoModels) { for (auto model : demoModels) {
model.draw(drawCmdBuffers[i]); model.draw(drawCmdBuffers[i]);
} }