parent
bfb4b7607a
commit
1b8343d67b
19 changed files with 7 additions and 45 deletions
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@ -437,7 +437,7 @@ namespace vks
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void copyBuffer(vks::Buffer *src, vks::Buffer *dst, VkQueue queue, VkBufferCopy *copyRegion = nullptr)
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{
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assert(dst->size <= src->size);
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assert(src->buffer && src->buffer);
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assert(src->buffer);
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VkCommandBuffer copyCmd = createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy bufferCopy{};
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if (copyRegion == nullptr)
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@ -1,8 +1,6 @@
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/*
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* Vulkan Example - Compute shader sloth simulation
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*
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* Updated compute shader by Lukas Bergdoll (https://github.com/Voultapher)
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*
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* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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@ -570,7 +570,7 @@ public:
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shaderNames = { "emboss", "edgedetect", "sharpen" };
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for (auto& shaderName : shaderNames) {
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std::string fileName = getAssetPath() + "shaders/computeshader/" + shaderName + ".comp.spv";
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computePipelineCreateInfo.stage = loadShader(fileName.c_str(), VK_SHADER_STAGE_COMPUTE_BIT);
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computePipelineCreateInfo.stage = loadShader(fileName, VK_SHADER_STAGE_COMPUTE_BIT);
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VkPipeline pipeline;
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VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline));
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compute.pipelines.push_back(pipeline);
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@ -538,7 +538,6 @@ public:
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.deferred, 0, 1, &descriptorSet, 0, NULL);
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if (debugDisplay)
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@ -179,8 +179,6 @@ public:
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if (info == "char")
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{
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std::string pair;
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// char id
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uint32_t charid = nextValuePair(&lineStream);
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// Char properties
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@ -194,8 +194,7 @@ public:
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };;
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -207,7 +206,6 @@ public:
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VkViewport viewport;
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VkRect2D scissor;
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VkDeviceSize offsets[1] = { 0 };
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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@ -818,8 +816,7 @@ public:
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shaderStages[1] = loadShader(getAssetPath() + "shaders/hdr/composition.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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pipelineCreateInfo.layout = pipelineLayouts.composition;
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pipelineCreateInfo.renderPass = renderPass;
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rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
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colorBlendState.attachmentCount = 1;
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colorBlendState.pAttachments = blendAttachmentStates.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.composition));
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@ -846,6 +843,7 @@ public:
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bloom[0]));
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// Second blur pass (into separate framebuffer)
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rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
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pipelineCreateInfo.renderPass = filterPass.renderPass;
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dir = 0;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bloom[1]));
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@ -871,7 +869,6 @@ public:
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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pipelineCreateInfo.renderPass = renderPass;
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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// Skybox pipeline (background cube)
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@ -900,7 +897,7 @@ public:
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depthStencilState.depthWriteEnable = VK_TRUE;
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depthStencilState.depthTestEnable = VK_TRUE;
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// Flip cull mode
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.reflect));
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}
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@ -350,7 +350,6 @@ public:
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { {0.0f, 0.0f, 0.2f, 0.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -219,7 +219,6 @@ public:
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { {0.0f, 0.0f, 0.2f, 0.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -613,7 +613,6 @@ public:
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -452,7 +452,6 @@ public:
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 1.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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@ -478,8 +477,6 @@ public:
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Visualize shadow map cascade
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if (displayDepthMap) {
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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@ -661,7 +661,6 @@ public:
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.composition, 0, 1, &descriptorSets.composition, 0, NULL);
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// Final composition pass
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@ -84,7 +84,6 @@ public:
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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@ -320,7 +320,6 @@ public:
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[0].color = { {0.2f, 0.2f, 0.2f, 0.0f} };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -234,7 +234,7 @@ public:
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VkFormatProperties formatProperties;
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vkGetPhysicalDeviceFormatProperties(physicalDevice, texture.format, &formatProperties);
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// Check if format supports transfer
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if (!formatProperties.optimalTilingFeatures && VK_IMAGE_USAGE_TRANSFER_DST_BIT)
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if (!(formatProperties.optimalTilingFeatures & VK_IMAGE_USAGE_TRANSFER_DST_BIT))
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{
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std::cout << "Error: Device does not support flag TRANSFER_DST for selected texture format!" << std::endl;
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return;
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@ -255,7 +255,6 @@ public:
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.extent.width = texture.width;
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imageCreateInfo.extent.height = texture.width;
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@ -326,7 +325,6 @@ public:
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PerlinNoise<float> perlinNoise;
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FractalNoise<float> fractalNoise(perlinNoise);
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std::default_random_engine rndEngine(std::random_device{}());
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const int32_t noiseType = rand() % 2;
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const float noiseScale = static_cast<float>(rand() % 10) + 4.0f;
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@ -194,7 +194,6 @@ public:
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageCreateInfo.extent = { textureArray.width, textureArray.height, 1 };
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@ -186,7 +186,6 @@ public:
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imageCreateInfo.mipLevels = cubeMap.mipLevels;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageCreateInfo.extent = { cubeMap.width, cubeMap.height, 1 };
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@ -181,7 +181,6 @@ public:
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imageCreateInfo.arrayLayers = 1;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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imageCreateInfo.extent = { texture.width, texture.height, 1 };
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@ -346,7 +346,6 @@ public:
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sparseImageCreateInfo.arrayLayers = texture.layerCount;
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sparseImageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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sparseImageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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sparseImageCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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sparseImageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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sparseImageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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sparseImageCreateInfo.extent = { texture.width, texture.height, 1 };
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@ -558,7 +557,6 @@ public:
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sampler.compareOp = VK_COMPARE_OP_NEVER;
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sampler.minLod = 0.0f;
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sampler.maxLod = static_cast<float>(texture.mipLevels);
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sampler.anisotropyEnable = vulkanDevice->features.samplerAnisotropy;
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sampler.maxAnisotropy = vulkanDevice->features.samplerAnisotropy ? vulkanDevice->properties.limits.maxSamplerAnisotropy : 1.0f;
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sampler.anisotropyEnable = false;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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@ -888,19 +886,8 @@ public:
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void updateUniformBuffers()
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{
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// Vertex shader
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uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f);
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glm::mat4 viewMatrix = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, zoom));
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uboVS.model = viewMatrix * glm::translate(glm::mat4(1.0f), cameraPos);
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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uboVS.projection = camera.matrices.perspective;
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uboVS.model = camera.matrices.view;
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//uboVS.model = glm::mat4(1.0f);
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uboVS.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f);
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VK_CHECK_RESULT(uniformBufferVS.map());
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@ -961,8 +948,6 @@ public:
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void fillVirtualTexture(int32_t &mipLevel)
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{
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vkDeviceWaitIdle(device);
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std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
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std::uniform_real_distribution<float> rndDist(0.0f, 1.0f);
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std::vector<VkImageBlit> imageBlits;
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for (auto& page : texture.pages)
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{
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@ -169,7 +169,6 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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VkDeviceSize offsets[1] = { 0 };
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for (auto model : demoModels) {
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model.draw(drawCmdBuffers[i]);
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}
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