Fix referenced texture filename
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fc1f96ad45
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1bd70979c6
1 changed files with 2 additions and 2 deletions
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@ -109,7 +109,7 @@ struct VirtualTexture
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VkBindSparseInfo bindSparseInfo; // Sparse queue binding information
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std::vector<VirtualTexturePage> pages; // Contains all virtual pages of the texture
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std::vector<VkSparseImageMemoryBind> sparseImageMemoryBinds; // Sparse image memory bindings of all memory-backed virtual tables
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std::vector<VkSparseMemoryBind> opaqueMemoryBinds; // Sparse ópaque memory bindings for the mip tail (if present)
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std::vector<VkSparseMemoryBind> opaqueMemoryBinds; // Sparse ópaque memory bindings for the mip tail (if present)
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VkSparseImageMemoryBindInfo imageMemoryBindInfo; // Sparse image memory bind info
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VkSparseImageOpaqueMemoryBindInfo opaqueMemoryBindInfo; // Sparse image opaque memory bind info (mip tail)
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uint32_t mipTailStart; // First mip level in mip tail
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@ -654,7 +654,7 @@ public:
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void loadAssets()
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{
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textures.source.loadFromFile(getAssetPath() + "textures/ground_dry_bc3.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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textures.source.loadFromFile(getAssetPath() + "textures/ground_dry_bc3_unorm.ktx", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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}
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// Generate a terrain quad patch for feeding to the tessellation control shader
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