Merge pull request #152 from pbantolas/fix-pipelines-wireframe

Conditional wireframe rendering based on device supported features
This commit is contained in:
Sascha Willems 2016-05-26 13:58:08 +02:00
commit 1c12e06149

View file

@ -80,7 +80,10 @@ public:
// Clean up used Vulkan resources
// Note : Inherited destructor cleans up resources stored in base class
vkDestroyPipeline(device, pipelines.solidColor, nullptr);
vkDestroyPipeline(device, pipelines.wireFrame, nullptr);
if (deviceFeatures.fillModeNonSolid)
{
vkDestroyPipeline(device, pipelines.wireFrame, nullptr);
}
vkDestroyPipeline(device, pipelines.texture, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
@ -166,11 +169,14 @@ public:
vkCmdSetLineWidth(drawCmdBuffers[i], 2.0f);
vkCmdDraw(drawCmdBuffers[i], vertices.count, 1, 0, 0);
// Right : Wireframe
viewport.x = (float)width / 3.0 + (float)width / 3.0;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireFrame);
vkCmdDraw(drawCmdBuffers[i], vertices.count, 1, 0, 0);
if (deviceFeatures.fillModeNonSolid)
{
// Right : Wireframe
viewport.x = (float)width / 3.0 + (float)width / 3.0;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.wireFrame);
vkCmdDraw(drawCmdBuffers[i], vertices.count, 1, 0, 0);
}
vkCmdEndRenderPass(drawCmdBuffers[i]);
@ -500,13 +506,16 @@ public:
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.texture);
assert(!err);
// Pipeline for wire frame rendering
// Solid polygon fill
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
// Use different fragment shader
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame);
assert(!err);
if (deviceFeatures.fillModeNonSolid)
{
// Pipeline for wire frame rendering
// Solid polygon fill
rasterizationState.polygonMode = VK_POLYGON_MODE_LINE;
// Use different fragment shader
shaderStages[1] = loadShader(getAssetPath() + "shaders/pipelines/wireframe.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.wireFrame);
assert(!err);
}
}
// Prepare and initialize uniform buffer containing shader uniforms
@ -648,4 +657,4 @@ int main(const int argc, const char *argv[])
#if !defined(__ANDROID__)
return 0;
#endif
}
}