Fixed ray tracing callable shader sample HLSL shaders

This commit is contained in:
Sascha Willems 2021-10-18 22:01:07 +02:00
parent f00568f482
commit 1c6c08d41f
6 changed files with 9 additions and 7 deletions

View file

@ -2,7 +2,7 @@
struct CallData
{
vec3 outColor;
float3 outColor;
};
[shader("callable")]