Clean up Vulkan resources used by text overlay
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b501b915ac
commit
1d87aac565
1 changed files with 40 additions and 47 deletions
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@ -75,11 +75,11 @@ private:
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VkPipelineLayout pipelineLayout;
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VkPipelineCache pipelineCache;
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VkPipeline pipeline;
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VkRenderPass renderPass;
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VkCommandPool commandPool;
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std::vector<VkCommandBuffer> cmdBuffers;
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std::vector<VkFramebuffer*> frameBuffers;
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VkRenderPass renderPass;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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// Pointer to mapped vertex buffer
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glm::vec4 *mapped = nullptr;
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@ -102,26 +102,8 @@ private:
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}
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return false;
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}
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// todo : duplicate code, android
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VkPipelineShaderStageCreateInfo loadShader(std::string fileName, VkShaderStageFlagBits stage)
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{
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VkPipelineShaderStageCreateInfo shaderStage = {};
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shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStage.stage = stage;
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#if defined(__ANDROID__)
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shaderStage.module = vkTools::loadShader(androidApp->activity->assetManager, fileName.c_str(), device, stage);
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#else
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shaderStage.module = vkTools::loadShader(fileName.c_str(), device, stage);
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#endif
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shaderStage.pName = "main";
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assert(shaderStage.module != NULL);
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//shaderModules.push_back(shaderStage.module);
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return shaderStage;
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}
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public:
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VulkanTextOverlay::VulkanTextOverlay(
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VulkanTextOverlay(
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VkPhysicalDevice physicalDevice,
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VkDevice device,
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VkQueue queue,
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@ -129,7 +111,8 @@ public:
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VkFormat colorformat,
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VkFormat depthformat,
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uint32_t *framebufferwidth,
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uint32_t *framebufferheight)
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uint32_t *framebufferheight,
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std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
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{
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this->physicalDevice = physicalDevice;
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this->device = device;
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@ -143,6 +126,8 @@ public:
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this->frameBuffers[i] = &framebuffers[i];
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}
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this->shaderStages = shaderstages;
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this->frameBufferWidth = framebufferwidth;
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this->frameBufferHeight = framebufferheight;
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@ -153,6 +138,25 @@ public:
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preparePipeline();
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}
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~VulkanTextOverlay()
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{
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// Free up all Vulkan resources requested by the text overlay
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vkDestroySampler(device, sampler, nullptr);
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vkDestroyImage(device, image, nullptr);
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vkDestroyImageView(device, view, nullptr);
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vkDestroyBuffer(device, buffer, nullptr);
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vkFreeMemory(device, memory, nullptr);
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vkFreeMemory(device, imageMemory, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyPipelineCache(device, pipelineCache, nullptr);
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyRenderPass(device, renderPass, nullptr);
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vkFreeCommandBuffers(device, commandPool, cmdBuffers.size(), cmdBuffers.data());
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vkDestroyCommandPool(device, commandPool, nullptr);
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}
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// Prepare all vulkan resources required to render the font
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// The text overlay uses separate resources for descriptors (pool, sets, layouts), pipelines and command buffers
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void prepareResources()
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@ -394,7 +398,7 @@ public:
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vkTools::initializers::pipelineRasterizationStateCreateInfo(
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VK_POLYGON_MODE_FILL,
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VK_CULL_MODE_NONE,
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VK_CULL_MODE_BACK_BIT,
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VK_FRONT_FACE_CLOCKWISE,
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0);
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@ -445,7 +449,9 @@ public:
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vertexBindings[1] = vkTools::initializers::vertexInputBindingDescription(1, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX);
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std::array<VkVertexInputAttributeDescription, 2> vertexAttribs = {};
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// Position
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vertexAttribs[0] = vkTools::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, 0);
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// UV
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vertexAttribs[1] = vkTools::initializers::vertexInputAttributeDescription(1, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2));
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VkPipelineVertexInputStateCreateInfo inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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@ -454,15 +460,6 @@ public:
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inputState.vertexAttributeDescriptionCount = vertexAttribs.size();
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inputState.pVertexAttributeDescriptions = vertexAttribs.data();
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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//shaderStages[0] = loadShader(getAssetPath() + "shaders/base/font.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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//shaderStages[1] = loadShader(getAssetPath() + "shaders/base/font.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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// todo : pass asset path
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shaderStages[0] = loadShader("../data/shaders/textoverlay/text.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("../data/shaders/textoverlay/text.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vkTools::initializers::pipelineCreateInfo(
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pipelineLayout,
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@ -641,6 +638,7 @@ public:
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vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0);
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}
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vkCmdEndRenderPass(cmdBuffers[i]);
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vkTools::checkResult(vkEndCommandBuffer(cmdBuffers[i]));
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@ -703,25 +701,17 @@ public:
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zoom = -7.5f;
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zoomSpeed = 2.5f;
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rotation = { -5.0f, -35.0f, 0.0f };
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//cameraPos = glm::vec3(4.5f, 0.33f, 0.0f);
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title = "Vulkan Example - Text overlay";
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}
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~VulkanExample()
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{
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// Clean up used Vulkan resources
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// Note : Inherited destructor cleans up resources stored in base class
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vkDestroyPipeline(device, pipelines.solid, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.example);
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textureLoader->destroyTexture(textures.colorMap);
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vkTools::destroyUniformData(device, &uniformData.vsScene);
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delete(textOverlay);
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}
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@ -731,8 +721,7 @@ public:
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VkClearValue clearValues[3];
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// Clear to a white background for higher contrast
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clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 1.0f } };
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clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 1.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
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@ -826,15 +815,14 @@ public:
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void loadTextures()
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{
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textureLoader->loadTexture(
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getAssetPath() + "models/voyager/voyager.ktx",
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getAssetPath() + "textures/crate_bc3.ktx",
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VK_FORMAT_BC3_UNORM_BLOCK,
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&textures.colorMap);
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}
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void loadMeshes()
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{
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//loadMesh(getAssetPath() + "models/lunarlander/lunarlander.dae", &meshes.example, vertexLayout, 5.0f);
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loadMesh(getAssetPath() + "models/teapot.3ds", &meshes.example, vertexLayout, 0.15f);
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loadMesh(getAssetPath() + "models/sphere.3ds", &meshes.example, vertexLayout, 0.15f);
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}
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void setupVertexDescriptions()
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@ -1080,7 +1068,11 @@ public:
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void prepareTextOverlay()
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{
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VkExtent2D windowSize = { width, height };
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// Load the text rendering shaders
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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shaderStages.push_back(loadShader(getAssetPath() + "shaders/textoverlay/text.vert.spv", VK_SHADER_STAGE_VERTEX_BIT));
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shaderStages.push_back(loadShader(getAssetPath() + "shaders/textoverlay/text.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT));
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textOverlay = new VulkanTextOverlay(
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physicalDevice,
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device,
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@ -1089,7 +1081,8 @@ public:
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colorformat,
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depthFormat,
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&width,
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&height
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&height,
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shaderStages
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);
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updateTextOverlay();
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}
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