Added minimal headless compute example
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7 changed files with 624 additions and 0 deletions
451
computeheadless/computeheadless.cpp
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451
computeheadless/computeheadless.cpp
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/*
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* Vulkan Example - Minimal headless compute example
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*
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* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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// TODO: separate transfer queue (if not supported by compute queue) including buffer ownership transfer
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#if defined(_WIN32)
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#pragma comment(linker, "/subsystem:console")
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <iostream>
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#include <algorithm>
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#include <vulkan/vulkan.h>
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#include "VulkanTools.h"
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#define DEBUG (!NDEBUG)
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#define BUFFER_ELEMENTS 32
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static VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageCallback(
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VkDebugReportFlagsEXT flags,
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VkDebugReportObjectTypeEXT objectType,
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uint64_t object,
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size_t location,
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int32_t messageCode,
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const char* pLayerPrefix,
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const char* pMessage,
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void* pUserData)
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{
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std::cout << "[VALIDATION]:" << pLayerPrefix << ":" << pMessage << std::endl;
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return VK_FALSE;
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}
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class VulkanExample
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{
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public:
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VkInstance instance;
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VkPhysicalDevice physicalDevice;
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VkDevice device;
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uint32_t queueFamilyIndex;
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VkPipelineCache pipelineCache;
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VkQueue queue;
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VkCommandPool commandPool;
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VkCommandBuffer commandBuffer;
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VkFence fence;
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VkDescriptorPool descriptorPool;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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VkDebugReportCallbackEXT debugReportCallback;
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VkResult createBuffer(VkBufferUsageFlags usageFlags, VkMemoryPropertyFlags memoryPropertyFlags, VkBuffer *buffer, VkDeviceMemory *memory, VkDeviceSize size, void *data = nullptr)
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{
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// Create the buffer handle
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo(usageFlags, size);
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_CHECK_RESULT(vkCreateBuffer(device, &bufferCreateInfo, nullptr, buffer));
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// Create the memory backing up the buffer handle
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VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
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VkMemoryRequirements memReqs;
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VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo();
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vkGetBufferMemoryRequirements(device, *buffer, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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// Find a memory type index that fits the properties of the buffer
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bool memTypeFound = false;
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for (uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++) {
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if ((memReqs.memoryTypeBits & 1) == 1) {
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if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & memoryPropertyFlags) == memoryPropertyFlags) {
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memAlloc.memoryTypeIndex = i;
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memTypeFound = true;
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}
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}
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memReqs.memoryTypeBits >>= 1;
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}
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assert(memTypeFound);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, memory));
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if (data != nullptr) {
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void *mapped;
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VK_CHECK_RESULT(vkMapMemory(device, *memory, 0, size, 0, &mapped));
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memcpy(mapped, data, size);
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vkUnmapMemory(device, *memory);
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}
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VK_CHECK_RESULT(vkBindBufferMemory(device, *buffer, *memory, 0));
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return VK_SUCCESS;
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}
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VulkanExample()
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{
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std::cout << "Running headless example" << std::endl;
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VkApplicationInfo appInfo = {};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "Vulkan headless example";
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appInfo.pEngineName = "VulkanExample";
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appInfo.apiVersion = VK_API_VERSION_1_0;
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/*
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Vulkan instance creation (without surface extensions)
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*/
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VkInstanceCreateInfo instanceCreateInfo = {};
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instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instanceCreateInfo.pApplicationInfo = &appInfo;
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#if defined(DEBUG)
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// TODO: Explicit layer names on Android
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const char* validationlayers[] = { "VK_LAYER_LUNARG_standard_validation" };
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const char* validationExt = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
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instanceCreateInfo.enabledLayerCount = 1;
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instanceCreateInfo.ppEnabledLayerNames = validationlayers;
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instanceCreateInfo.enabledExtensionCount = 1;
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instanceCreateInfo.ppEnabledExtensionNames = &validationExt;
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#endif
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VK_CHECK_RESULT(vkCreateInstance(&instanceCreateInfo, nullptr, &instance));
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#if defined(DEBUG)
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VkDebugReportCallbackCreateInfoEXT debugReportCreateInfo = {};
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debugReportCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
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debugReportCreateInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
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debugReportCreateInfo.pfnCallback = &debugMessageCallback;
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// We have to explicitly load this function.
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PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT = reinterpret_cast<PFN_vkCreateDebugReportCallbackEXT>(vkGetInstanceProcAddr(instance, "vkCreateDebugReportCallbackEXT"));
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assert(vkCreateDebugReportCallbackEXT);
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VK_CHECK_RESULT(vkCreateDebugReportCallbackEXT(instance, &debugReportCreateInfo, nullptr, &debugReportCallback));
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#endif
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/*
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Vulkan device creation
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*/
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// Physical device (always use first)
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uint32_t deviceCount = 0;
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VK_CHECK_RESULT(vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr));
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std::vector<VkPhysicalDevice> physicalDevices(deviceCount);
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VK_CHECK_RESULT(vkEnumeratePhysicalDevices(instance, &deviceCount, physicalDevices.data()));
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physicalDevice = physicalDevices[0];
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// Request a single compute queue
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const float defaultQueuePriority(0.0f);
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VkDeviceQueueCreateInfo queueCreateInfo = {};
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uint32_t queueFamilyCount;
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr);
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std::vector<VkQueueFamilyProperties> queueFamilyProperties(queueFamilyCount);
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vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, queueFamilyProperties.data());
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for (uint32_t i = 0; i < static_cast<uint32_t>(queueFamilyProperties.size()); i++) {
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if (queueFamilyProperties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) {
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queueFamilyIndex = i;
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queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
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queueCreateInfo.queueFamilyIndex = i;
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queueCreateInfo.queueCount = 1;
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queueCreateInfo.pQueuePriorities = &defaultQueuePriority;
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break;
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}
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}
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// Create logical device
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VkDeviceCreateInfo deviceCreateInfo = {};
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deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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deviceCreateInfo.queueCreateInfoCount = 1;
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deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
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VK_CHECK_RESULT(vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device));
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// Get a compute queue
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vkGetDeviceQueue(device, queueFamilyIndex, 0, &queue);
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// Compute command pool
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VkCommandPoolCreateInfo cmdPoolInfo = {};
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cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmdPoolInfo.queueFamilyIndex = queueFamilyIndex;
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cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &commandPool));
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/*
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Prepare storage buffers
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*/
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std::vector<uint32_t> computeInput(BUFFER_ELEMENTS);
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std::vector<uint32_t> computeOutput(BUFFER_ELEMENTS);
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// Fill input data
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uint32_t n = 0;
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std::generate(computeInput.begin(), computeInput.end(), [&n] { return n++; });
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const VkDeviceSize bufferSize = BUFFER_ELEMENTS * sizeof(uint32_t);
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VkBuffer deviceBuffer, hostBuffer;
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VkDeviceMemory deviceMemory, hostMemory;
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// Copy input data to VRAM using a staging buffer
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{
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createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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&hostBuffer,
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&hostMemory,
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bufferSize,
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computeInput.data());
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// Flush writes to host visible buffer
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VkMappedMemoryRange mappedRange = vks::initializers::mappedMemoryRange();
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mappedRange.memory = hostMemory;
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mappedRange.offset = 0;
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mappedRange.size = VK_WHOLE_SIZE;
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vkFlushMappedMemoryRanges(device, 1, &mappedRange);
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createBuffer(
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VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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&deviceBuffer,
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&deviceMemory,
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bufferSize);
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// Copy to staging buffer
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VkCommandBufferAllocateInfo cmdBufAllocateInfo = vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
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VkCommandBuffer copyCmd;
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, ©Cmd));
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(copyCmd, &cmdBufInfo));
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VkBufferCopy copyRegion = {};
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copyRegion.size = bufferSize;
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vkCmdCopyBuffer(copyCmd, hostBuffer, deviceBuffer, 1, ©Region);
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VK_CHECK_RESULT(vkEndCommandBuffer(copyCmd));
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VkSubmitInfo submitInfo = vks::initializers::submitInfo();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = ©Cmd;
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VkFenceCreateInfo fenceInfo = vks::initializers::fenceCreateInfo(VK_FLAGS_NONE);
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VkFence fence;
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VK_CHECK_RESULT(vkCreateFence(device, &fenceInfo, nullptr, &fence));
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// Submit to the queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, fence));
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VK_CHECK_RESULT(vkWaitForFences(device, 1, &fence, VK_TRUE, DEFAULT_FENCE_TIMEOUT));
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vkDestroyFence(device, fence, nullptr);
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vkFreeCommandBuffers(device, commandPool, 1, ©Cmd);
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}
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/*
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Prepare compute pipeline
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*/
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{
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT, 0),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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VkDescriptorBufferInfo bufferDescriptor = {};
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bufferDescriptor.buffer = deviceBuffer;
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bufferDescriptor.range = VK_WHOLE_SIZE;
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std::vector<VkWriteDescriptorSet> computeWriteDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 0, &bufferDescriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(computeWriteDescriptorSets.size()), computeWriteDescriptorSets.data(), 0, NULL);
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VK_CHECK_RESULT(vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
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// Create pipeline
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VkComputePipelineCreateInfo computePipelineCreateInfo = vks::initializers::computePipelineCreateInfo(pipelineLayout, 0);
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VkPipelineShaderStageCreateInfo shaderStage = {};
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shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shaderStage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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#if defined(VK_USE_PLATFORM_ANDROID_KHR)
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shaderStage.module = vks::tools::loadShader(androidApp->activity->assetManager, fileName.c_str(), device);
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#else
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shaderStage.module = vks::tools::loadShader(ASSET_PATH "shaders/computeheadless/headless.comp.spv", device);
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#endif
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shaderStage.pName = "main";
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assert(shaderStage.module != VK_NULL_HANDLE);
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computePipelineCreateInfo.stage = shaderStage;
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VK_CHECK_RESULT(vkCreateComputePipelines(device, pipelineCache, 1, &computePipelineCreateInfo, nullptr, &pipeline));
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// Create a command buffer for compute operations
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VkCommandBufferAllocateInfo cmdBufAllocateInfo =
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vks::initializers::commandBufferAllocateInfo(commandPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &commandBuffer));
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// Fence for compute CB sync
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VkFenceCreateInfo fenceCreateInfo = vks::initializers::fenceCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT);
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VK_CHECK_RESULT(vkCreateFence(device, &fenceCreateInfo, nullptr, &fence));
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}
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/*
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Command buffer creation (for compute work submission)
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*/
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VK_CHECK_RESULT(vkBeginCommandBuffer(commandBuffer, &cmdBufInfo));
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VkBufferMemoryBarrier bufferBarrier = vks::initializers::bufferMemoryBarrier();
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bufferBarrier.buffer = deviceBuffer;
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bufferBarrier.size = VK_WHOLE_SIZE;
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bufferBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
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bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vkCmdPipelineBarrier(
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commandBuffer,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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1, &bufferBarrier,
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0, nullptr);
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
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vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0, 1, &descriptorSet, 0, 0);
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vkCmdDispatch(commandBuffer, BUFFER_ELEMENTS, 1, 1);
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// Barrier to ensure that shader writes are finished before buffer is read back from GPU
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bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
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bufferBarrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
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bufferBarrier.buffer = deviceBuffer;
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bufferBarrier.size = VK_WHOLE_SIZE;
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bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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vkCmdPipelineBarrier(
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commandBuffer,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_FLAGS_NONE,
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0, nullptr,
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1, &bufferBarrier,
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0, nullptr);
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// Read back to host visible buffer
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VkBufferCopy copyRegion = {};
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copyRegion.size = bufferSize;
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vkCmdCopyBuffer(commandBuffer, deviceBuffer, hostBuffer, 1, ©Region);
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VK_CHECK_RESULT(vkEndCommandBuffer(commandBuffer));
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// Submit compute work
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vkResetFences(device, 1, &fence);
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VkSubmitInfo computeSubmitInfo = vks::initializers::submitInfo();
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computeSubmitInfo.commandBufferCount = 1;
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computeSubmitInfo.pCommandBuffers = &commandBuffer;
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &computeSubmitInfo, fence));
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// Wait for fence
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vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
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// Flush writes to host visible buffer
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VkMappedMemoryRange mappedRange = vks::initializers::mappedMemoryRange();
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mappedRange.memory = hostMemory;
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mappedRange.offset = 0;
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mappedRange.size = VK_WHOLE_SIZE;
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vkFlushMappedMemoryRanges(device, 1, &mappedRange);
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void* mapped;
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vkMapMemory(device, hostMemory, 0, VK_WHOLE_SIZE, 0, &mapped);
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memcpy(computeOutput.data(), mapped, bufferSize);
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}
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// Output buffer contents
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std::cout << "Compute input: " << std::endl;
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for (auto v : computeInput) {
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std::cout << v << "\t";
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}
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std::cout << std::endl;
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std::cout << "Compute output: " << std::endl;
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for (auto v : computeOutput) {
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std::cout << v << "\t";
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}
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std::cout << std::endl;
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// Clean up
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vkDestroyBuffer(device, deviceBuffer, nullptr);
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vkFreeMemory(device, deviceMemory, nullptr);
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vkDestroyBuffer(device, hostBuffer, nullptr);
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vkFreeMemory(device, hostMemory, nullptr);
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#if defined(DEBUG)
|
||||
PFN_vkDestroyDebugReportCallbackEXT vkDestroyDebugReportCallback = reinterpret_cast<PFN_vkDestroyDebugReportCallbackEXT>(vkGetInstanceProcAddr(instance, "vkDestroyDebugReportCallbackEXT"));
|
||||
assert(vkDestroyDebugReportCallback);
|
||||
vkDestroyDebugReportCallback(instance, debugReportCallback, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
// todo: all other stuff
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
vkDestroyPipeline(device, pipeline, nullptr);
|
||||
vkDestroyFence(device, fence, nullptr);
|
||||
vkDestroyCommandPool(device, commandPool, nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
// Android entry point
|
||||
// A note on app_dummy(): This is required as the compiler may otherwise remove the main entry point of the application
|
||||
VulkanExample *vulkanExample;
|
||||
void android_main(android_app* state) {
|
||||
app_dummy();
|
||||
VulkanExample *vulkanExample = new VulkanExample();
|
||||
state->userData = vulkanExample;
|
||||
delete(vulkanExample);
|
||||
}
|
||||
#else
|
||||
int main() {
|
||||
VulkanExample *vulkanExample = new VulkanExample();
|
||||
std::cout << "Finished. Press enter to terminate...";
|
||||
getchar();
|
||||
delete(vulkanExample);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue