Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders
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192 changed files with 0 additions and 576 deletions
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 1) uniform sampler2DMS samplerPosition;
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layout (binding = 2) uniform sampler2DMS samplerNormal;
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layout (binding = 3) uniform sampler2DMS samplerAlbedo;
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 1) uniform sampler2DMS samplerPosition;
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layout (binding = 2) uniform sampler2DMS samplerNormal;
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layout (binding = 3) uniform sampler2DMS samplerAlbedo;
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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@ -1,8 +1,5 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (binding = 1) uniform sampler2D samplerColor;
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layout (binding = 2) uniform sampler2D samplerNormalMap;
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@ -1,8 +1,5 @@
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 2) in vec3 inColor;
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