Removed GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack extensions from all shaders

This commit is contained in:
saschawillems 2018-11-19 22:05:47 +01:00
parent c3e39e555a
commit 1f3cb12bd3
192 changed files with 0 additions and 576 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (input_attachment_index = 0, binding = 0) uniform subpassInput samplerposition;
layout (input_attachment_index = 1, binding = 1) uniform subpassInput samplerNormal;
layout (input_attachment_index = 2, binding = 2) uniform subpassInput samplerAlbedo;

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) out vec2 outUV;
out gl_PerVertex

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inWorldPos;

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inNormal;

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (input_attachment_index = 0, binding = 1) uniform subpassInput samplerPositionDepth;
layout (binding = 2) uniform sampler2D samplerTexture;

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec3 inNormal;