Textoverlay now uses VulkanDevice, refactoring, documentation

This commit is contained in:
saschawillems 2016-07-23 18:16:53 +02:00
parent 8503e4a562
commit 1f8a58b6b3
3 changed files with 111 additions and 127 deletions

View file

@ -236,8 +236,7 @@ void VulkanExampleBase::prepare()
shaderStages.push_back(loadShader(getAssetPath() + "shaders/base/textoverlay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT));
shaderStages.push_back(loadShader(getAssetPath() + "shaders/base/textoverlay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT));
textOverlay = new VulkanTextOverlay(
physicalDevice,
device,
vulkanDevice,
queue,
frameBuffers,
colorformat,