Textoverlay now uses VulkanDevice, refactoring, documentation
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3 changed files with 111 additions and 127 deletions
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@ -236,8 +236,7 @@ void VulkanExampleBase::prepare()
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shaderStages.push_back(loadShader(getAssetPath() + "shaders/base/textoverlay.vert.spv", VK_SHADER_STAGE_VERTEX_BIT));
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shaderStages.push_back(loadShader(getAssetPath() + "shaders/base/textoverlay.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT));
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textOverlay = new VulkanTextOverlay(
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physicalDevice,
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device,
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vulkanDevice,
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queue,
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frameBuffers,
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colorformat,
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