From 20a0d0e787c2ea73c4b6f2397d59e341570775a0 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Thu, 8 Jun 2023 16:50:20 +0200 Subject: [PATCH] Note on shaders --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 421d1963..b25d671a 100644 --- a/README.md +++ b/README.md @@ -86,7 +86,7 @@ Note that some examples require specific device features, and if you are on a mu ## Shaders -Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders/glsl) but thanks to an external contribution you'll also find [HLSL](data/shaders/hlsl) shader sources. +Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders/glsl) but most samples also come with [HLSL](data/shaders/hlsl) shader sources. ## A note on synchronization