diff --git a/data/shaders/pbrbasic/pbr.frag b/data/shaders/pbrbasic/pbr.frag index 134ae7cf..a17d95bb 100644 --- a/data/shaders/pbrbasic/pbr.frag +++ b/data/shaders/pbrbasic/pbr.frag @@ -45,7 +45,7 @@ float D_GGX(float dotNH, float roughness) } // Geometric Shadowing function -------------------------------------- -float G_SchlickmithGGX(float dotNL, float dotNV, float roughness) +float G_SchlicksmithGGX(float dotNL, float dotNV, float roughness) { float r = (roughness + 1.0); float k = (r*r) / 8.0; @@ -84,7 +84,7 @@ vec3 BRDF(vec3 L, vec3 V, vec3 N, float metallic, float roughness) // D = Normal distribution (Distribution of the microfacets) float D = D_GGX(dotNH, roughness); // G = Geometric shadowing term (Microfacets shadowing) - float G = G_SchlickmithGGX(dotNL, dotNV, roughness); + float G = G_SchlicksmithGGX(dotNL, dotNV, roughness); // F = Fresnel factor (Reflectance depending on angle of incidence) vec3 F = F_Schlick(dotNV, metallic);