Generate and load binary shader objects

This commit is contained in:
Sascha Willems 2023-04-23 20:22:35 +02:00
parent eb904cf1be
commit 217e7cf6d2
6 changed files with 150 additions and 27 deletions

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@ -453,7 +453,7 @@ Basic sample showing how to use descriptor buffers to replace descriptor sets.
#### [Shader objects (VK_EXT_shader_object)](./examples/shaderobjects/)<br/>
Basic sample showing how to use shader objects that can be used to replace pipeline state objects. Instead of baking all state in a PSO, shaders are explicitly loaded and bound as separate objects and state is set using dynamic state extensions.
Basic sample showing how to use shader objects that can be used to replace pipeline state objects. Instead of baking all state in a PSO, shaders are explicitly loaded and bound as separate objects and state is set using dynamic state extensions. The sample also stores binary shader objets and loads them on consecutive runs.
### Misc