Generate and load binary shader objects

This commit is contained in:
Sascha Willems 2023-04-23 20:22:35 +02:00
parent eb904cf1be
commit 217e7cf6d2
6 changed files with 150 additions and 27 deletions

View file

@ -33,7 +33,8 @@ public:
VkPhysicalDeviceShaderObjectFeaturesEXT enabledDeviceShaderObjectFeaturesEXT{};
PFN_vkCreateShadersEXT vkCreateShadersEXT;
PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT;
PFN_vkCmdBindShadersEXT vkCmdBindShadersEXT;
PFN_vkGetShaderBinaryDataEXT vkGetShaderBinaryDataEXT;
// With VK_EXT_shader_object pipeline state must be set at command buffer creation using these functions
// VK_EXT_dynamic_state
@ -109,6 +110,7 @@ public:
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
}
// Loads a binary shader file
void _loadShader(std::string filename, char* &code, size_t &size) {
// @todo: Android
std::ifstream is(filename, std::ios::binary | std::ios::in | std::ios::ate);
@ -134,33 +136,97 @@ public:
VkShaderCreateInfoEXT shaderCreateInfos[2]{};
// VS
_loadShader(getShadersPath() + "pipelines/phong.vert.spv", shaderCodes[0], shaderCodeSizes[0]);
shaderCreateInfos[0].sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT;
shaderCreateInfos[0].flags = VK_SHADER_CREATE_LINK_STAGE_BIT_EXT;
shaderCreateInfos[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderCreateInfos[0].nextStage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderCreateInfos[0].codeType = VK_SHADER_CODE_TYPE_SPIRV_EXT;
shaderCreateInfos[0].pCode = shaderCodes[0];
shaderCreateInfos[0].codeSize = shaderCodeSizes[0];
shaderCreateInfos[0].pName = "main";
shaderCreateInfos[0].setLayoutCount = 1;
shaderCreateInfos[0].pSetLayouts = &descriptorSetLayout;
// With VK_EXT_shader_object we can generate an implementation dependent binary file that's faster to load
// So we check if the binray files exist and if we can load it instead of the SPIR-V
bool binaryShadersLoaded = false;
// FS
_loadShader(getShadersPath() + "pipelines/phong.frag.spv", shaderCodes[1], shaderCodeSizes[1]);
shaderCreateInfos[1].sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT;
shaderCreateInfos[1].flags = VK_SHADER_CREATE_LINK_STAGE_BIT_EXT;
shaderCreateInfos[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderCreateInfos[1].nextStage = 0;
shaderCreateInfos[1].codeType = VK_SHADER_CODE_TYPE_SPIRV_EXT;
shaderCreateInfos[1].pCode = shaderCodes[1];
shaderCreateInfos[1].codeSize = shaderCodeSizes[1];
shaderCreateInfos[1].pName = "main";
shaderCreateInfos[1].setLayoutCount = 1;
shaderCreateInfos[1].pSetLayouts = &descriptorSetLayout;
if (vks::tools::fileExists(getShadersPath() + "shaderobjects/phong.vert.bin") && vks::tools::fileExists(getShadersPath() + "shaderobjects/phong.frag.bin")) {
// VS
_loadShader(getShadersPath() + "shaderobjects/phong.vert.bin", shaderCodes[0], shaderCodeSizes[0]);
shaderCreateInfos[0].sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT;
shaderCreateInfos[0].flags = VK_SHADER_CREATE_LINK_STAGE_BIT_EXT;
shaderCreateInfos[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderCreateInfos[0].nextStage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderCreateInfos[0].codeType = VK_SHADER_CODE_TYPE_BINARY_EXT;
shaderCreateInfos[0].pCode = shaderCodes[0];
shaderCreateInfos[0].codeSize = shaderCodeSizes[0];
shaderCreateInfos[0].pName = "main";
shaderCreateInfos[0].setLayoutCount = 1;
shaderCreateInfos[0].pSetLayouts = &descriptorSetLayout;
vkCreateShadersEXT(device, 2, shaderCreateInfos, nullptr, shaders);
// FS
_loadShader(getShadersPath() + "shaderobjects/phong.frag.bin", shaderCodes[1], shaderCodeSizes[1]);
shaderCreateInfos[1].sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT;
shaderCreateInfos[1].flags = VK_SHADER_CREATE_LINK_STAGE_BIT_EXT;
shaderCreateInfos[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderCreateInfos[1].nextStage = 0;
shaderCreateInfos[1].codeType = VK_SHADER_CODE_TYPE_BINARY_EXT;
shaderCreateInfos[1].pCode = shaderCodes[1];
shaderCreateInfos[1].codeSize = shaderCodeSizes[1];
shaderCreateInfos[1].pName = "main";
shaderCreateInfos[1].setLayoutCount = 1;
shaderCreateInfos[1].pSetLayouts = &descriptorSetLayout;
VkResult result = vkCreateShadersEXT(device, 2, shaderCreateInfos, nullptr, shaders);
// If the function returns e.g. VK_ERROR_INCOMPATIBLE_SHADER_BINARY_EXT, the binary file is no longer (or not at all) compatible with the current implementation
if (result == VK_SUCCESS) {
binaryShadersLoaded = true;
} else {
std::cout << "Could not load binary shader files (" << vks::tools::errorString(result) << ", loading SPIR - V instead\n";
}
}
// If the binary files weren't present, or we could not load them, we load from SPIR-V
if (!binaryShadersLoaded) {
// VS
_loadShader(getShadersPath() + "shaderobjects/phong.vert.spv", shaderCodes[0], shaderCodeSizes[0]);
shaderCreateInfos[0].sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT;
shaderCreateInfos[0].flags = VK_SHADER_CREATE_LINK_STAGE_BIT_EXT;
shaderCreateInfos[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderCreateInfos[0].nextStage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderCreateInfos[0].codeType = VK_SHADER_CODE_TYPE_SPIRV_EXT;
shaderCreateInfos[0].pCode = shaderCodes[0];
shaderCreateInfos[0].codeSize = shaderCodeSizes[0];
shaderCreateInfos[0].pName = "main";
shaderCreateInfos[0].setLayoutCount = 1;
shaderCreateInfos[0].pSetLayouts = &descriptorSetLayout;
// FS
_loadShader(getShadersPath() + "shaderobjects/phong.frag.spv", shaderCodes[1], shaderCodeSizes[1]);
shaderCreateInfos[1].sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO_EXT;
shaderCreateInfos[1].flags = VK_SHADER_CREATE_LINK_STAGE_BIT_EXT;
shaderCreateInfos[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderCreateInfos[1].nextStage = 0;
shaderCreateInfos[1].codeType = VK_SHADER_CODE_TYPE_SPIRV_EXT;
shaderCreateInfos[1].pCode = shaderCodes[1];
shaderCreateInfos[1].codeSize = shaderCodeSizes[1];
shaderCreateInfos[1].pName = "main";
shaderCreateInfos[1].setLayoutCount = 1;
shaderCreateInfos[1].pSetLayouts = &descriptorSetLayout;
VK_CHECK_RESULT(vkCreateShadersEXT(device, 2, shaderCreateInfos, nullptr, shaders));
// Store the binary shader files so we can try to load them at the next start
size_t dataSize{ 0 };
char* data{ nullptr };
std::fstream is;
vkGetShaderBinaryDataEXT(device, shaders[0], &dataSize, nullptr);
data = new char[dataSize];
vkGetShaderBinaryDataEXT(device, shaders[0], &dataSize, data);
is.open(getShadersPath() + "shaderobjects/phong.vert.bin", std::ios::binary | std::ios::out);
is.write(data, dataSize);
is.close();
delete[] data;
vkGetShaderBinaryDataEXT(device, shaders[1], &dataSize, nullptr);
data = new char[dataSize];
vkGetShaderBinaryDataEXT(device, shaders[1], &dataSize, data);
is.open(getShadersPath() + "shaderobjects/phong.frag.bin", std::ios::binary | std::ios::out);
is.write(data, dataSize);
is.close();
delete[] data;
}
}
void buildCommandBuffers()
@ -260,6 +326,7 @@ public:
vkCreateShadersEXT = reinterpret_cast<PFN_vkCreateShadersEXT>(vkGetDeviceProcAddr(device, "vkCreateShadersEXT"));
vkCmdBindShadersEXT = reinterpret_cast<PFN_vkCmdBindShadersEXT>(vkGetDeviceProcAddr(device, "vkCmdBindShadersEXT"));
vkGetShaderBinaryDataEXT = reinterpret_cast<PFN_vkGetShaderBinaryDataEXT>(vkGetDeviceProcAddr(device, "vkGetShaderBinaryDataEXT"));
vkCmdSetViewportWithCountEXT = reinterpret_cast<PFN_vkCmdSetViewportWithCountEXT>(vkGetDeviceProcAddr(device, "vkCmdSetViewportWithCountEXT"));;
vkCmdSetScissorWithCountEXT = reinterpret_cast<PFN_vkCmdSetScissorWithCountEXT>(vkGetDeviceProcAddr(device, "vkCmdSetScissorWithCountEXT"));