From 225106860aeda6860c04aa33adbb135a803f31bc Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Fri, 5 Jun 2020 21:28:47 +0200 Subject: [PATCH] Moved glsl shaders --- examples/gltfskinning/gltfskinning.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/gltfskinning/gltfskinning.cpp b/examples/gltfskinning/gltfskinning.cpp index ea89e63d..146b97a0 100644 --- a/examples/gltfskinning/gltfskinning.cpp +++ b/examples/gltfskinning/gltfskinning.cpp @@ -862,8 +862,8 @@ void VulkanExample::preparePipelines() vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data(); const std::array shaderStages = { - loadShader(getShadersPath() + "shaders/gltfskinning/skinnedmodel.vert.spv", VK_SHADER_STAGE_VERTEX_BIT), - loadShader(getShadersPath() + "shaders/gltfskinning/skinnedmodel.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT) + loadShader(getShadersPath() + "gltfskinning/skinnedmodel.vert.spv", VK_SHADER_STAGE_VERTEX_BIT), + loadShader(getShadersPath() + "gltfskinning/skinnedmodel.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT) }; VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);