Add ray tracing stages
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c120051814
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1 changed files with 16 additions and 0 deletions
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@ -37,6 +37,14 @@ def getShaderStages(filename):
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stages.append("vertex")
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if '[shader("fragment")]' in filecontent:
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stages.append("fragment")
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if '[shader("raygeneration")]' in filecontent:
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stages.append("raygeneration")
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if '[shader("miss")]' in filecontent:
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stages.append("miss")
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if '[shader("closesthit")]' in filecontent:
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stages.append("closesthit")
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if '[shader("callable")]' in filecontent:
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stages.append("callable")
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f.close()
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return stages
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@ -64,6 +72,14 @@ for root, dirs, files in os.walk(dir_path):
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output_ext = ".vert"
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case "fragment":
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output_ext = ".frag"
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case "raygeneration":
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output_ext = ".rgen"
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case "miss":
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output_ext = ".rmiss"
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case "closesthit":
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output_ext = ".rchit"
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case "callable":
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output_ext = ".rcall"
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output_file = input_file + output_ext + ".spv"
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output_file = output_file.replace(".slang", "")
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res = subprocess.call("%s %s -profile spirv_1_4 -matrix-layout-column-major -target spirv -o %s -entry %s -stage %s" % (compiler_path, input_file, output_file, entry_point, stage), shell=True)
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