Add ray tracing stages

This commit is contained in:
Sascha Willems 2025-03-30 15:24:07 +02:00
parent c120051814
commit 2285f69055

View file

@ -37,6 +37,14 @@ def getShaderStages(filename):
stages.append("vertex")
if '[shader("fragment")]' in filecontent:
stages.append("fragment")
if '[shader("raygeneration")]' in filecontent:
stages.append("raygeneration")
if '[shader("miss")]' in filecontent:
stages.append("miss")
if '[shader("closesthit")]' in filecontent:
stages.append("closesthit")
if '[shader("callable")]' in filecontent:
stages.append("callable")
f.close()
return stages
@ -64,6 +72,14 @@ for root, dirs, files in os.walk(dir_path):
output_ext = ".vert"
case "fragment":
output_ext = ".frag"
case "raygeneration":
output_ext = ".rgen"
case "miss":
output_ext = ".rmiss"
case "closesthit":
output_ext = ".rchit"
case "callable":
output_ext = ".rcall"
output_file = input_file + output_ext + ".spv"
output_file = output_file.replace(".slang", "")
res = subprocess.call("%s %s -profile spirv_1_4 -matrix-layout-column-major -target spirv -o %s -entry %s -stage %s" % (compiler_path, input_file, output_file, entry_point, stage), shell=True)