Update VulkanTexture.hpp
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@ -320,7 +320,7 @@ namespace vks
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// and can be directly used as textures
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image = mappableImage;
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deviceMemory = mappableMemory;
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this.imageLayout = imageLayout;
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this->imageLayout = imageLayout;
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// Setup image memory barrier
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vks::tools::setImageLayout(copyCmd, image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, imageLayout);
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