PBR examples minor tweaks and updated screenshots
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4094aa0ea0
commit
230a70cf4b
6 changed files with 14 additions and 26 deletions
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@ -96,8 +96,8 @@ public:
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title = "Vulkan Example - Physical based shading basics";
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enableTextOverlay = true;
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camera.type = Camera::CameraType::firstperson;
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camera.setPosition(glm::vec3(13.0f, 8.0f, -10.0f));
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camera.setRotation(glm::vec3(-31.75f, 45.0f, 0.0f));
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camera.setPosition(glm::vec3(10.0f, 13.0f, 1.8f));
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camera.setRotation(glm::vec3(-62.5f, 90.0f, 0.0f));
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camera.movementSpeed = 4.0f;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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camera.rotationSpeed = 0.25f;
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@ -118,7 +118,7 @@ public:
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materials.push_back(Material("Blue", glm::vec3(0.0f, 0.0f, 1.0f), 0.1f, 1.0f));
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materials.push_back(Material("Black", glm::vec3(0.0f), 0.1f, 1.0f));
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materialIndex = 8;
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materialIndex = 0;
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}
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~VulkanExample()
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@ -138,22 +138,12 @@ public:
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uniformBuffers.params.destroy();
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.1f, 0.1f, 0.1f, 1.0f } };
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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@ -207,7 +197,7 @@ public:
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for (uint32_t x = 0; x < GRID_DIM; x++) {
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glm::vec3 pos = glm::vec3(float(x - (GRID_DIM / 2.0f)) * 2.5f, 0.0f, float(y - (GRID_DIM / 2.0f)) * 2.5f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
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mat.params.metallic = (float)x / (float)(GRID_DIM - 1);
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mat.params.metallic = glm::clamp((float)x / (float)(GRID_DIM - 1), 0.1f, 1.0f);
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mat.params.roughness = glm::clamp((float)y / (float)(GRID_DIM - 1), 0.05f, 1.0f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec3), sizeof(Material::PushBlock), &mat);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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@ -475,7 +465,7 @@ public:
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models.objectIndex = 0;
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}
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updateUniformBuffers();
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reBuildCommandBuffers();
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buildCommandBuffers();
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}
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void toggleMaterial(int32_t dir)
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@ -487,7 +477,7 @@ public:
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if (materialIndex > static_cast<int32_t>(materials.size()) - 1) {
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materialIndex = 0;
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}
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reBuildCommandBuffers();
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buildCommandBuffers();
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updateTextOverlay();
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}
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