Changes to build on macOS and animate frames

This commit is contained in:
Stephen Saunders 2021-09-10 01:23:49 -04:00
parent 0dc33496df
commit 2349738013
11 changed files with 267 additions and 107 deletions

View file

@ -27,7 +27,7 @@
// In the list below, the comments indicate entries that,
// under certain conditions, that may not run as expected.
#define MVK_vulkanscene
#define MVK_gltfskinning
// BASICS
@ -50,9 +50,9 @@
# include "../examples/texturearray/texturearray.cpp"
#endif
#ifdef MVK_mesh
# include "../examples/mesh/mesh.cpp"
#endif
//#ifdef MVK_mesh
//# include "../examples/mesh/mesh.cpp"
//#endif
#ifdef MVK_dynamicuniformbuffer
# include "../examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp"
@ -90,8 +90,8 @@
# include "../examples/multithreading/multithreading.cpp"
#endif
#ifdef MVK_scenerendering
# include "../examples/scenerendering/scenerendering.cpp"
#ifdef MVK_gltfscenerendering
# include "../examples/gltfscenerendering/gltfscenerendering.cpp"
#endif
#ifdef MVK_instancing
@ -178,6 +178,7 @@
#ifdef MVK_gears
# include "../examples/gears/gears.cpp"
# include "../examples/gears/vulkangear.cpp"
#endif
#ifdef MVK_distancefieldfonts
@ -188,3 +189,10 @@
# include "../examples/vulkanscene/vulkanscene.cpp"
#endif
#ifdef MVK_gltfloading
# include "../examples/gltfloading/gltfloading.cpp"
#endif
#ifdef MVK_gltfskinning
# include "../examples/gltfskinning/gltfskinning.cpp"
#endif