Changes to build on macOS and animate frames
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0dc33496df
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11 changed files with 267 additions and 107 deletions
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@ -27,7 +27,7 @@
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// In the list below, the comments indicate entries that,
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// under certain conditions, that may not run as expected.
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#define MVK_vulkanscene
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#define MVK_gltfskinning
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// BASICS
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@ -50,9 +50,9 @@
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# include "../examples/texturearray/texturearray.cpp"
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#endif
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#ifdef MVK_mesh
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# include "../examples/mesh/mesh.cpp"
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#endif
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//#ifdef MVK_mesh
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//# include "../examples/mesh/mesh.cpp"
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//#endif
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#ifdef MVK_dynamicuniformbuffer
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# include "../examples/dynamicuniformbuffer/dynamicuniformbuffer.cpp"
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@ -90,8 +90,8 @@
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# include "../examples/multithreading/multithreading.cpp"
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#endif
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#ifdef MVK_scenerendering
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# include "../examples/scenerendering/scenerendering.cpp"
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#ifdef MVK_gltfscenerendering
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# include "../examples/gltfscenerendering/gltfscenerendering.cpp"
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#endif
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#ifdef MVK_instancing
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@ -178,6 +178,7 @@
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#ifdef MVK_gears
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# include "../examples/gears/gears.cpp"
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# include "../examples/gears/vulkangear.cpp"
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#endif
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#ifdef MVK_distancefieldfonts
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@ -188,3 +189,10 @@
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# include "../examples/vulkanscene/vulkanscene.cpp"
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#endif
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#ifdef MVK_gltfloading
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# include "../examples/gltfloading/gltfloading.cpp"
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#endif
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#ifdef MVK_gltfskinning
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# include "../examples/gltfskinning/gltfskinning.cpp"
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#endif
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