Proper shading rate image size based on device properties

Fill with different shading rate invocation patters
This commit is contained in:
Sascha Willems 2020-09-02 19:14:11 +02:00
parent 9d0fd8ce5a
commit 236595c940
2 changed files with 42 additions and 8 deletions

View file

@ -28,7 +28,7 @@ public:
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model = glm::mat4(1.0f);
glm::vec4 lightPos = glm::vec4(0.0f, -2.5f, 0.0f, 1.0f);
glm::vec4 lightPos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f);
glm::vec4 viewPos;
} values;
} shaderData;
@ -38,7 +38,8 @@ public:
VkDescriptorSet descriptorSet;
VkDescriptorSetLayout descriptorSetLayout;
VkPhysicalDeviceShadingRateImageFeaturesNV enabledPhysicalDeviceShadingRateImageFeaturesNV;
VkPhysicalDeviceShadingRateImagePropertiesNV physicalDeviceShadingRateImagePropertiesNV{};
VkPhysicalDeviceShadingRateImageFeaturesNV enabledPhysicalDeviceShadingRateImageFeaturesNV{};
PFN_vkCmdBindShadingRateImageNV vkCmdBindShadingRateImageNV;
VulkanExample();