Proper shading rate image size based on device properties
Fill with different shading rate invocation patters
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9d0fd8ce5a
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236595c940
2 changed files with 42 additions and 8 deletions
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@ -28,7 +28,7 @@ public:
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glm::mat4 projection;
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glm::mat4 view;
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glm::mat4 model = glm::mat4(1.0f);
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glm::vec4 lightPos = glm::vec4(0.0f, -2.5f, 0.0f, 1.0f);
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glm::vec4 lightPos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f);
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glm::vec4 viewPos;
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} values;
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} shaderData;
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@ -38,7 +38,8 @@ public:
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPhysicalDeviceShadingRateImageFeaturesNV enabledPhysicalDeviceShadingRateImageFeaturesNV;
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VkPhysicalDeviceShadingRateImagePropertiesNV physicalDeviceShadingRateImagePropertiesNV{};
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VkPhysicalDeviceShadingRateImageFeaturesNV enabledPhysicalDeviceShadingRateImageFeaturesNV{};
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PFN_vkCmdBindShadingRateImageNV vkCmdBindShadingRateImageNV;
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VulkanExample();
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