MeshLoader store per-mesh descriptor in buffer for app use, refactoring
This commit is contained in:
parent
78fc9be5a4
commit
24daaac70e
2 changed files with 184 additions and 290 deletions
|
|
@ -32,22 +32,38 @@ class VulkanExample : public VulkanExampleBase
|
|||
{
|
||||
public:
|
||||
|
||||
struct DemoMesh
|
||||
{
|
||||
vk::Buffer vertexBuffer;
|
||||
vk::Buffer indexBuffer;
|
||||
uint32_t indexCount;
|
||||
VkPipeline *pipeline;
|
||||
|
||||
void draw(VkCommandBuffer cmdBuffer)
|
||||
{
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
||||
vkCmdBindVertexBuffers(cmdBuffer, VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
|
||||
vkCmdBindIndexBuffer(cmdBuffer, indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(cmdBuffer, indexCount, 1, 0, 0, 0);
|
||||
}
|
||||
};
|
||||
|
||||
struct DemoMeshes
|
||||
{
|
||||
std::vector<std::string> names{ "logos", "background", "models", "skybox" };
|
||||
VkPipelineVertexInputStateCreateInfo inputState;
|
||||
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
||||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
||||
VkPipeline pipeline;
|
||||
VulkanMeshLoader* logos;
|
||||
VulkanMeshLoader* background;
|
||||
VulkanMeshLoader* models;
|
||||
VulkanMeshLoader* skybox;
|
||||
DemoMesh logos;
|
||||
DemoMesh background;
|
||||
DemoMesh models;
|
||||
DemoMesh skybox;
|
||||
} demoMeshes;
|
||||
std::vector<VulkanMeshLoader*> meshes;
|
||||
std::vector<DemoMesh> meshes;
|
||||
|
||||
struct {
|
||||
vkTools::UniformData meshVS;
|
||||
vk::Buffer meshVS;
|
||||
} uniformData;
|
||||
|
||||
struct {
|
||||
|
|
@ -97,23 +113,15 @@ public:
|
|||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
vkTools::destroyUniformData(device, &uniformData.meshVS);
|
||||
uniformData.meshVS.destroy();
|
||||
|
||||
for (auto& mesh : meshes)
|
||||
for (auto mesh : meshes)
|
||||
{
|
||||
vkDestroyBuffer(device, mesh->vertexBuffer.buf, nullptr);
|
||||
vkFreeMemory(device, mesh->vertexBuffer.mem, nullptr);
|
||||
|
||||
vkDestroyBuffer(device, mesh->indexBuffer.buf, nullptr);
|
||||
vkFreeMemory(device, mesh->indexBuffer.mem, nullptr);
|
||||
mesh.vertexBuffer.destroy();
|
||||
mesh.indexBuffer.destroy();
|
||||
}
|
||||
|
||||
textureLoader->destroyTexture(textures.skybox);
|
||||
|
||||
delete(demoMeshes.logos);
|
||||
delete(demoMeshes.background);
|
||||
delete(demoMeshes.models);
|
||||
delete(demoMeshes.skybox);
|
||||
}
|
||||
|
||||
void loadTextures()
|
||||
|
|
@ -158,12 +166,9 @@ public:
|
|||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
for (auto& mesh : meshes)
|
||||
for (auto mesh : meshes)
|
||||
{
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, mesh->pipeline);
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh->vertexBuffer.buf, offsets);
|
||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh->indexBuffer.buf, 0, VK_INDEX_TYPE_UINT32);
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], mesh->indexBuffer.count, 1, 0, 0, 0);
|
||||
mesh.draw(drawCmdBuffers[i]);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
|
@ -174,154 +179,111 @@ public:
|
|||
|
||||
void prepareVertices()
|
||||
{
|
||||
struct Vertex {
|
||||
struct Vertex
|
||||
{
|
||||
float pos[3];
|
||||
float normal[3];
|
||||
float uv[2];
|
||||
float color[3];
|
||||
};
|
||||
|
||||
// Load meshes for demos scene
|
||||
demoMeshes.logos = new VulkanMeshLoader(vulkanDevice);
|
||||
demoMeshes.background = new VulkanMeshLoader(vulkanDevice);
|
||||
demoMeshes.models = new VulkanMeshLoader(vulkanDevice);
|
||||
demoMeshes.skybox = new VulkanMeshLoader(vulkanDevice);
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
demoMeshes.logos->assetManager = androidApp->activity->assetManager;
|
||||
demoMeshes.background->assetManager = androidApp->activity->assetManager;
|
||||
demoMeshes.models->assetManager = androidApp->activity->assetManager;
|
||||
demoMeshes.skybox->assetManager = androidApp->activity->assetManager;
|
||||
#endif
|
||||
|
||||
demoMeshes.logos->LoadMesh(getAssetPath() + "models/vulkanscenelogos.dae");
|
||||
demoMeshes.background->LoadMesh(getAssetPath() + "models/vulkanscenebackground.dae");
|
||||
demoMeshes.models->LoadMesh(getAssetPath() + "models/vulkanscenemodels.dae");
|
||||
demoMeshes.skybox->LoadMesh(getAssetPath() + "models/cube.obj");
|
||||
|
||||
std::vector<VulkanMeshLoader*> meshList;
|
||||
meshList.push_back(demoMeshes.skybox); // skybox first because of depth writes
|
||||
meshList.push_back(demoMeshes.logos);
|
||||
meshList.push_back(demoMeshes.background);
|
||||
meshList.push_back(demoMeshes.models);
|
||||
|
||||
VkMemoryAllocateInfo memAlloc = vkTools::initializers::memoryAllocateInfo();
|
||||
VkMemoryRequirements memReqs;
|
||||
std::vector<std::string> meshFiles = { "vulkanscenelogos.dae", "vulkanscenebackground.dae", "vulkanscenemodels.dae", "cube.obj" };
|
||||
std::vector<VkPipeline*> meshPipelines = { &pipelines.logos, &pipelines.models, &pipelines.models, &pipelines.skybox};
|
||||
|
||||
// todo : Use mesh function for loading
|
||||
float scale = 1.0f;
|
||||
for (auto& mesh : meshList)
|
||||
for (auto i = 0; i < meshFiles.size(); i++)
|
||||
{
|
||||
VulkanMeshLoader scene(vulkanDevice);
|
||||
|
||||
#if defined(__ANDROID__)
|
||||
scene.assetManager = androidApp->activity->assetManager;
|
||||
#endif
|
||||
scene.LoadMesh(getAssetPath() + "models/" + meshFiles[i]);
|
||||
|
||||
// Generate vertex buffer (pos, normal, uv, color)
|
||||
std::vector<Vertex> vertexBuffer;
|
||||
for (size_t m = 0; m < mesh->m_Entries.size(); m++)
|
||||
glm::vec3 offset(0.0f);
|
||||
// Offset on Y (except skypbox)
|
||||
if (meshFiles[i] != "cube.obj")
|
||||
{
|
||||
for (size_t i = 0; i < mesh->m_Entries[m].Vertices.size(); i++) {
|
||||
glm::vec3 pos = mesh->m_Entries[m].Vertices[i].m_pos * scale;
|
||||
glm::vec3 normal = mesh->m_Entries[m].Vertices[i].m_normal;
|
||||
glm::vec2 uv = mesh->m_Entries[m].Vertices[i].m_tex;
|
||||
glm::vec3 col = mesh->m_Entries[m].Vertices[i].m_color;
|
||||
Vertex vert = {
|
||||
offset.y += 1.15f;
|
||||
}
|
||||
for (size_t m = 0; m < scene.m_Entries.size(); m++)
|
||||
{
|
||||
for (size_t v = 0; v < scene.m_Entries[m].Vertices.size(); v++)
|
||||
{
|
||||
glm::vec3 pos = (scene.m_Entries[m].Vertices[v].m_pos + offset) * scale;
|
||||
glm::vec3 normal = scene.m_Entries[m].Vertices[v].m_normal;
|
||||
glm::vec2 uv = scene.m_Entries[m].Vertices[v].m_tex;
|
||||
glm::vec3 col = scene.m_Entries[m].Vertices[v].m_color;
|
||||
Vertex vert =
|
||||
{
|
||||
{ pos.x, pos.y, pos.z },
|
||||
{ normal.x, -normal.y, normal.z },
|
||||
{ uv.s, uv.t },
|
||||
{ col.r, col.g, col.b }
|
||||
};
|
||||
|
||||
// Offset skybox mesh
|
||||
// todo : center before export
|
||||
if (mesh != demoMeshes.skybox)
|
||||
{
|
||||
vert.pos[1] += 1.15f;
|
||||
}
|
||||
|
||||
vertexBuffer.push_back(vert);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint32_t> indexBuffer;
|
||||
for (size_t m = 0; m < mesh->m_Entries.size(); m++)
|
||||
for (size_t m = 0; m < scene.m_Entries.size(); m++)
|
||||
{
|
||||
int indexBase = indexBuffer.size();
|
||||
for (size_t i = 0; i < mesh->m_Entries[m].Indices.size(); i++) {
|
||||
indexBuffer.push_back(mesh->m_Entries[m].Indices[i] + indexBase);
|
||||
for (size_t i = 0; i < scene.m_Entries[m].Indices.size(); i++) {
|
||||
indexBuffer.push_back(scene.m_Entries[m].Indices[i] + indexBase);
|
||||
}
|
||||
}
|
||||
mesh->indexBuffer.count = static_cast<uint32_t>(indexBuffer.size());
|
||||
|
||||
DemoMesh mesh;
|
||||
|
||||
mesh.indexCount = static_cast<uint32_t>(indexBuffer.size());
|
||||
mesh.pipeline = meshPipelines[i];
|
||||
|
||||
uint32_t vertexBufferSize = static_cast<uint32_t>(vertexBuffer.size()) * sizeof(Vertex);
|
||||
uint32_t indexBufferSize = static_cast<uint32_t>(indexBuffer.size()) * sizeof(uint32_t);
|
||||
|
||||
struct {
|
||||
VkBuffer buffer;
|
||||
VkDeviceMemory memory;
|
||||
} vertexStaging, indexStaging;
|
||||
vk::Buffer vertexStaging, indexStaging;
|
||||
|
||||
// Create staging buffers
|
||||
// Vertex data
|
||||
createBuffer(
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&vertexStaging,
|
||||
vertexBufferSize,
|
||||
vertexBuffer.data(),
|
||||
&vertexStaging.buffer,
|
||||
&vertexStaging.memory);
|
||||
vertexBuffer.data());
|
||||
// Index data
|
||||
createBuffer(
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&indexStaging,
|
||||
indexBufferSize,
|
||||
indexBuffer.data(),
|
||||
&indexStaging.buffer,
|
||||
&indexStaging.memory);
|
||||
indexBuffer.data());
|
||||
|
||||
// Create device local buffers
|
||||
// Vertex buffer
|
||||
createBuffer(
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
vertexBufferSize,
|
||||
nullptr,
|
||||
&mesh->vertexBuffer.buf,
|
||||
&mesh->vertexBuffer.mem);
|
||||
&mesh.vertexBuffer,
|
||||
vertexBufferSize);
|
||||
// Index buffer
|
||||
createBuffer(
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||
indexBufferSize,
|
||||
nullptr,
|
||||
&mesh->indexBuffer.buf,
|
||||
&mesh->indexBuffer.mem);
|
||||
&mesh.indexBuffer,
|
||||
indexBufferSize);
|
||||
|
||||
// Copy from staging buffers
|
||||
VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||
vulkanDevice->copyBuffer(&vertexStaging, &mesh.vertexBuffer, queue);
|
||||
vulkanDevice->copyBuffer(&indexStaging, &mesh.indexBuffer, queue);
|
||||
|
||||
VkBufferCopy copyRegion = {};
|
||||
|
||||
copyRegion.size = vertexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
vertexStaging.buffer,
|
||||
mesh->vertexBuffer.buf,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
copyRegion.size = indexBufferSize;
|
||||
vkCmdCopyBuffer(
|
||||
copyCmd,
|
||||
indexStaging.buffer,
|
||||
mesh->indexBuffer.buf,
|
||||
1,
|
||||
©Region);
|
||||
|
||||
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
|
||||
|
||||
vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device, vertexStaging.memory, nullptr);
|
||||
vkDestroyBuffer(device, indexStaging.buffer, nullptr);
|
||||
vkFreeMemory(device, indexStaging.memory, nullptr);
|
||||
|
||||
// todo : staging
|
||||
vertexStaging.destroy();
|
||||
indexStaging.destroy();
|
||||
|
||||
meshes.push_back(mesh);
|
||||
}
|
||||
|
|
@ -342,28 +304,28 @@ public:
|
|||
VERTEX_BUFFER_BIND_ID,
|
||||
0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
0);
|
||||
offsetof(Vertex, pos));
|
||||
// Location 1 : Normal
|
||||
demoMeshes.attributeDescriptions[1] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
1,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 3);
|
||||
offsetof(Vertex, normal));
|
||||
// Location 2 : Texture coordinates
|
||||
demoMeshes.attributeDescriptions[2] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
2,
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
sizeof(float) * 6);
|
||||
offsetof(Vertex, uv));
|
||||
// Location 3 : Color
|
||||
demoMeshes.attributeDescriptions[3] =
|
||||
vkTools::initializers::vertexInputAttributeDescription(
|
||||
VERTEX_BUFFER_BIND_ID,
|
||||
3,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
sizeof(float) * 8);
|
||||
offsetof(Vertex, color));
|
||||
|
||||
demoMeshes.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
|
||||
demoMeshes.inputState.vertexBindingDescriptionCount = demoMeshes.bindingDescriptions.size();
|
||||
|
|
@ -542,26 +504,16 @@ public:
|
|||
shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
|
||||
|
||||
// Assign pipelines
|
||||
demoMeshes.logos->pipeline = pipelines.logos;
|
||||
demoMeshes.models->pipeline = pipelines.models;
|
||||
demoMeshes.background->pipeline = pipelines.models;
|
||||
demoMeshes.skybox->pipeline = pipelines.skybox;
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(uboVS),
|
||||
&uboVS,
|
||||
&uniformData.meshVS.buffer,
|
||||
&uniformData.meshVS.memory,
|
||||
&uniformData.meshVS.descriptor);
|
||||
&uniformData.meshVS,
|
||||
sizeof(uboVS));
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
|
@ -585,10 +537,9 @@ public:
|
|||
|
||||
uboVS.lightPos = lightPos;
|
||||
|
||||
uint8_t *pData;
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.meshVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
|
||||
memcpy(pData, &uboVS, sizeof(uboVS));
|
||||
vkUnmapMemory(device, uniformData.meshVS.memory);
|
||||
VK_CHECK_RESULT(uniformData.meshVS.map());
|
||||
memcpy(uniformData.meshVS.mapped, &uboVS, sizeof(uboVS));
|
||||
uniformData.meshVS.unmap();
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
@ -630,63 +581,4 @@ public:
|
|||
|
||||
};
|
||||
|
||||
VulkanExample *vulkanExample;
|
||||
|
||||
#if defined(_WIN32)
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
|
||||
}
|
||||
#elif defined(__linux__) && !defined(__ANDROID__)
|
||||
static void handleEvent(const xcb_generic_event_t *event)
|
||||
{
|
||||
if (vulkanExample != NULL)
|
||||
{
|
||||
vulkanExample->handleEvent(event);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Main entry point
|
||||
#if defined(_WIN32)
|
||||
// Windows entry point
|
||||
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
|
||||
#elif defined(__ANDROID__)
|
||||
// Android entry point
|
||||
void android_main(android_app* state)
|
||||
#elif defined(__linux__)
|
||||
// Linux entry point
|
||||
int main(const int argc, const char *argv[])
|
||||
#endif
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
// Removing this may cause the compiler to omit the main entry point
|
||||
// which would make the application crash at start
|
||||
app_dummy();
|
||||
#endif
|
||||
vulkanExample = new VulkanExample();
|
||||
#if defined(_WIN32)
|
||||
vulkanExample->setupWindow(hInstance, WndProc);
|
||||
#elif defined(__ANDROID__)
|
||||
// Attach vulkan example to global android application state
|
||||
state->userData = vulkanExample;
|
||||
state->onAppCmd = VulkanExample::handleAppCommand;
|
||||
state->onInputEvent = VulkanExample::handleAppInput;
|
||||
vulkanExample->androidApp = state;
|
||||
#elif defined(__linux__)
|
||||
vulkanExample->setupWindow();
|
||||
#endif
|
||||
#if !defined(__ANDROID__)
|
||||
vulkanExample->initSwapchain();
|
||||
vulkanExample->prepare();
|
||||
#endif
|
||||
vulkanExample->renderLoop();
|
||||
delete(vulkanExample);
|
||||
#if !defined(__ANDROID__)
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue