Added sample for VK_EXT_descriptor_buffer

Work-in-progress
This commit is contained in:
Sascha Willems 2022-12-04 12:51:14 +01:00
parent aaa91f44c3
commit 250c7df08b
6 changed files with 495 additions and 0 deletions

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#version 450
layout (set = 2, binding = 0) uniform sampler2D samplerColorMap;
layout (location = 0) in vec3 inNormal;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(samplerColorMap, inUV) * vec4(inColor, 1.0);
}

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#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec2 inUV;
layout (location = 3) in vec3 inColor;
layout (set = 0, binding = 0) uniform UBOCamera {
mat4 projection;
mat4 view;
} camera;
layout (set = 1, binding = 0) uniform UBOModel {
mat4 matrix;
} model;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec2 outUV;
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
outNormal = inNormal;
outColor = inColor;
outUV = inUV;
gl_Position = camera.projection * camera.view * model.matrix * vec4(inPos.xyz, 1.0);
}

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