Added sample for VK_EXT_descriptor_buffer
Work-in-progress
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6 changed files with 495 additions and 0 deletions
14
data/shaders/glsl/descriptorbuffer/cube.frag
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14
data/shaders/glsl/descriptorbuffer/cube.frag
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#version 450
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layout (set = 2, binding = 0) uniform sampler2D samplerColorMap;
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec2 inUV;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = texture(samplerColorMap, inUV) * vec4(inColor, 1.0);
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}
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BIN
data/shaders/glsl/descriptorbuffer/cube.frag.spv
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data/shaders/glsl/descriptorbuffer/cube.frag.spv
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data/shaders/glsl/descriptorbuffer/cube.vert
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data/shaders/glsl/descriptorbuffer/cube.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (location = 3) in vec3 inColor;
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layout (set = 0, binding = 0) uniform UBOCamera {
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mat4 projection;
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mat4 view;
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} camera;
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layout (set = 1, binding = 0) uniform UBOModel {
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mat4 matrix;
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} model;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec2 outUV;
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main()
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{
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outNormal = inNormal;
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outColor = inColor;
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outUV = inUV;
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gl_Position = camera.projection * camera.view * model.matrix * vec4(inPos.xyz, 1.0);
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}
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BIN
data/shaders/glsl/descriptorbuffer/cube.vert.spv
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data/shaders/glsl/descriptorbuffer/cube.vert.spv
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@ -92,6 +92,7 @@ set(EXAMPLES
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deferred
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deferred
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deferredmultisampling
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deferredmultisampling
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deferredshadows
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deferredshadows
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descriptorbuffer
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descriptorindexing
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descriptorindexing
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descriptorsets
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descriptorsets
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displacement
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displacement
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449
examples/descriptorbuffer/descriptorbuffer.cpp
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examples/descriptorbuffer/descriptorbuffer.cpp
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/*
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* Vulkan Example - Using descriptor buffers via VK_EXT_descriptor_buffer
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*
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* Code is work-in-progress
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*
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* Copyright (C) 2022 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkanexamplebase.h"
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#include "VulkanglTFModel.h"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool animate = true;
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struct Cube {
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glm::mat4 matrix;
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vks::Texture2D texture;
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vks::Buffer uniformBuffer;
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glm::vec3 rotation;
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};
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std::array<Cube, 2> cubes;
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vks::Buffer uniformBufferCamera;
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vkglTF::Model model;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSetLayout descriptorSetLayoutBuffers;
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VkDescriptorSetLayout descriptorSetLayoutImages;
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vks::Buffer resourceDescriptorBuffer;
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vks::Buffer imageDescriptorBuffer;
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uint64_t resourceDescriptorBufferDeviceAddress;
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VkDeviceOrHostAddressConstKHR imageDescriptorBufferDeviceAddress;
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PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
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VkPhysicalDeviceDescriptorBufferFeaturesEXT enabledDeviceDescriptorBufferFeaturesEXT{};
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VkPhysicalDeviceBufferDeviceAddressFeatures enabledBufferDeviceAddresFeatures{};
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VkPhysicalDeviceDescriptorBufferPropertiesEXT descriptorBufferProperties{};
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PFN_vkGetDescriptorSetLayoutSizeEXT vkGetDescriptorSetLayoutSizeEXT;
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PFN_vkGetDescriptorSetLayoutBindingOffsetEXT vkGetDescriptorSetLayoutBindingOffsetEXT;
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PFN_vkCmdBindDescriptorBuffersEXT vkCmdBindDescriptorBuffersEXT;
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PFN_vkCmdSetDescriptorBufferOffsetsEXT vkCmdSetDescriptorBufferOffsetsEXT;
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PFN_vkGetDescriptorEXT vkGetDescriptorEXT;
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PFN_vkCmdBindDescriptorBufferEmbeddedSamplersEXT vkCmdBindDescriptorBufferEmbeddedSamplersEXT;
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uint64_t getBufferDeviceAddress(VkBuffer buffer)
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{
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VkBufferDeviceAddressInfoKHR bufferDeviceAI{};
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bufferDeviceAI.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO;
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bufferDeviceAI.buffer = buffer;
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return vkGetBufferDeviceAddressKHR(vulkanDevice->logicalDevice, &bufferDeviceAI);
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}
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Descriptor buffers (VK_EXT_descriptor_buffer)";
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, 0.0f, -5.0f));
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apiVersion = VK_API_VERSION_1_1;
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enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_SYNCHRONIZATION_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME);
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enabledBufferDeviceAddresFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
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enabledBufferDeviceAddresFeatures.bufferDeviceAddress = VK_TRUE;
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enabledDeviceDescriptorBufferFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_FEATURES_EXT;
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enabledDeviceDescriptorBufferFeaturesEXT.descriptorBuffer = VK_TRUE;
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enabledDeviceDescriptorBufferFeaturesEXT.pNext = &enabledBufferDeviceAddresFeatures;
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deviceCreatepNextChain = &enabledDeviceDescriptorBufferFeaturesEXT;
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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for (auto cube : cubes) {
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cube.uniformBuffer.destroy();
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cube.texture.destroy();
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}
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}
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virtual void getEnabledFeatures()
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{
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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};
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}
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void setupDescriptors()
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{
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VkDescriptorSetLayoutCreateInfo descriptorLayoutCI{};
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descriptorLayoutCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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descriptorLayoutCI.bindingCount = 1;
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descriptorLayoutCI.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT;
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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setLayoutBinding.binding = 0;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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setLayoutBinding.descriptorCount = 1;
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descriptorLayoutCI.pBindings = &setLayoutBinding;
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayoutBuffers));
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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setLayoutBinding.binding = 0;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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setLayoutBinding.descriptorCount = 1;
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descriptorLayoutCI.pBindings = &setLayoutBinding;
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayoutImages));
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}
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void preparePipelines()
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{
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// Set 0 = Camera UBO
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// Set 1 = Model UBO
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// Set 2 = Model image
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const std::array<VkDescriptorSetLayout, 3> setLayouts = { descriptorSetLayoutBuffers, descriptorSetLayoutBuffers, descriptorSetLayoutImages };
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VkPipelineLayoutCreateInfo pipelineLayoutCI{};
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pipelineLayoutCI.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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// The pipeline layout is based on the descriptor set layout we created above
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pipelineLayoutCI.setLayoutCount = static_cast<uint32_t>(setLayouts.size());
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pipelineLayoutCI.pSetLayouts = setLayouts.data();
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
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const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationStateCI = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
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pipelineCI.pRasterizationState = &rasterizationStateCI;
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pipelineCI.pColorBlendState = &colorBlendStateCI;
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pipelineCI.pMultisampleState = &multisampleStateCI;
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pipelineCI.pViewportState = &viewportStateCI;
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pipelineCI.pDepthStencilState = &depthStencilStateCI;
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pipelineCI.pDynamicState = &dynamicStateCI;
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pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCI.pStages = shaderStages.data();
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pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::UV, vkglTF::VertexComponent::Color });
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pipelineCI.flags = VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT;
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shaderStages[0] = loadShader(getShadersPath() + "descriptorbuffer/cube.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getShadersPath() + "descriptorbuffer/cube.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
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}
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void prepareDescriptorBuffer()
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{
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std::array<VkDeviceSize, 2> descriptorLayoutSizes{};
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vkGetDescriptorSetLayoutSizeEXT(device, descriptorSetLayoutBuffers, &descriptorLayoutSizes[0]);
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vkGetDescriptorSetLayoutSizeEXT(device, descriptorSetLayoutImages, &descriptorLayoutSizes[1]);
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VkDeviceSize offset{ 0 };
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vkGetDescriptorSetLayoutBindingOffsetEXT(device, descriptorSetLayoutBuffers, 0, &offset);
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VkDeviceSize img_offset{ 0 };
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vkGetDescriptorSetLayoutBindingOffsetEXT(device, descriptorSetLayoutImages, 1, &img_offset);
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// @todo: check memory sizes
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&resourceDescriptorBuffer,
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3 * descriptorLayoutSizes[0]));
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resourceDescriptorBuffer.map();
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT | VK_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT, // Flags 1 & 2 are required for combined images
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&imageDescriptorBuffer,
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2 * descriptorLayoutSizes[1]));
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imageDescriptorBuffer.map();
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resourceDescriptorBufferDeviceAddress = getBufferDeviceAddress(resourceDescriptorBuffer.buffer);
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//imageDescriptorBufferDeviceAddress = getBufferDeviceAddress(imageDescriptorBuffer.buffer);
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imageDescriptorBufferDeviceAddress.deviceAddress = getBufferDeviceAddress(imageDescriptorBuffer.buffer);
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// @todo: sizes
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PFN_vkGetPhysicalDeviceProperties2KHR vkGetPhysicalDeviceProperties2KHR = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2KHR>(vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceProperties2KHR"));
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assert(vkGetPhysicalDeviceProperties2KHR);
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VkPhysicalDeviceProperties2KHR deviceProps2{};
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descriptorBufferProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_PROPERTIES_EXT;
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deviceProps2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
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deviceProps2.pNext = &descriptorBufferProperties;
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vkGetPhysicalDeviceProperties2KHR(physicalDevice, &deviceProps2);
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VkDescriptorGetInfoEXT desc_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_GET_INFO_EXT };
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// Set descriptors for images
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// @todo: get from props
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const uint32_t alignment = 64;
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char* buf_ptr = (char*)imageDescriptorBuffer.mapped;
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desc_info.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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for (uint32_t i = 0; i < static_cast<uint32_t>(cubes.size()); i++) {
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desc_info.data.pCombinedImageSampler = &cubes[i].texture.descriptor;
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vkGetDescriptorEXT(device, &desc_info, descriptorBufferProperties.combinedImageSamplerDescriptorSize, buf_ptr + i * alignment);
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}
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// For uniform buffers we only need buffer device addresses
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// Global uniform buffer
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buf_ptr = (char*)resourceDescriptorBuffer.mapped;
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VkDescriptorAddressInfoEXT descriptorAddressInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT };
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descriptorAddressInfo.address = getBufferDeviceAddress(uniformBufferCamera.buffer);
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descriptorAddressInfo.range = uniformBufferCamera.size;
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descriptorAddressInfo.format = VK_FORMAT_UNDEFINED;
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desc_info.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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desc_info.data.pCombinedImageSampler = nullptr;
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desc_info.data.pUniformBuffer = &descriptorAddressInfo;
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vkGetDescriptorEXT(device, &desc_info, descriptorBufferProperties.uniformBufferDescriptorSize, buf_ptr);
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// Per-model uniform buffers
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buf_ptr += alignment;
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for (uint32_t i = 0; i < static_cast<uint32_t>(cubes.size()); i++) {
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VkDescriptorAddressInfoEXT addr_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT };
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addr_info.address = getBufferDeviceAddress(cubes[i].uniformBuffer.buffer);
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addr_info.range = cubes[i].uniformBuffer.size;
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addr_info.format = VK_FORMAT_UNDEFINED;
|
||||||
|
|
||||||
|
desc_info.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||||
|
desc_info.data.pCombinedImageSampler = nullptr;
|
||||||
|
desc_info.data.pUniformBuffer = &addr_info;
|
||||||
|
vkGetDescriptorEXT(device, &desc_info, descriptorBufferProperties.uniformBufferDescriptorSize, buf_ptr);
|
||||||
|
buf_ptr += alignment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void buildCommandBuffers()
|
||||||
|
{
|
||||||
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||||
|
|
||||||
|
VkClearValue clearValues[2];
|
||||||
|
clearValues[0].color = defaultClearColor;
|
||||||
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||||
|
|
||||||
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||||
|
renderPassBeginInfo.renderPass = renderPass;
|
||||||
|
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||||
|
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||||
|
renderPassBeginInfo.renderArea.extent.width = width;
|
||||||
|
renderPassBeginInfo.renderArea.extent.height = height;
|
||||||
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
|
||||||
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||||
|
|
||||||
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
|
|
||||||
|
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||||
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
|
||||||
|
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||||
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
|
model.bindBuffers(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
// Descriptor buffer bindings
|
||||||
|
// Set 0 = uniform buffer
|
||||||
|
VkDescriptorBufferBindingInfoEXT bindingInfos[2]{};
|
||||||
|
bindingInfos[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT;
|
||||||
|
bindingInfos[0].address = resourceDescriptorBufferDeviceAddress;
|
||||||
|
bindingInfos[0].usage = VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT;// | VK_BUFFER_USAGE_PUSH_DESCRIPTORS_DESCRIPTOR_BUFFER_BIT_EXT;
|
||||||
|
// Set 1 = Image
|
||||||
|
bindingInfos[1].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT;
|
||||||
|
bindingInfos[1].pNext = nullptr;
|
||||||
|
bindingInfos[1].address = imageDescriptorBufferDeviceAddress.deviceAddress;
|
||||||
|
bindingInfos[1].usage = VK_BUFFER_USAGE_SAMPLER_DESCRIPTOR_BUFFER_BIT_EXT | VK_BUFFER_USAGE_RESOURCE_DESCRIPTOR_BUFFER_BIT_EXT;
|
||||||
|
vkCmdBindDescriptorBuffersEXT(drawCmdBuffers[i], 2, bindingInfos);
|
||||||
|
|
||||||
|
// @todo: from props
|
||||||
|
uint32_t bufferIndexUbo = 0;
|
||||||
|
VkDeviceSize alignment = 64;
|
||||||
|
VkDeviceSize bufferOffset = 0;
|
||||||
|
|
||||||
|
// Global Matrices (set 0)
|
||||||
|
bufferOffset = 0;
|
||||||
|
vkCmdSetDescriptorBufferOffsetsEXT(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &bufferIndexUbo, &bufferOffset);
|
||||||
|
|
||||||
|
// Set and offset into descriptor for each model
|
||||||
|
for (uint32_t j = 0; j < static_cast<uint32_t>(cubes.size()); j++) {
|
||||||
|
// Uniform buffer (set 1)
|
||||||
|
// Model ubos start at offset * 1 (slot 0 is global matrices)
|
||||||
|
bufferOffset = alignment + j * alignment;
|
||||||
|
vkCmdSetDescriptorBufferOffsetsEXT(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 1, 1, &bufferIndexUbo, &bufferOffset);
|
||||||
|
// Image (set 2)
|
||||||
|
uint32_t bufferIndexImage = 1;
|
||||||
|
bufferOffset = j * alignment;
|
||||||
|
vkCmdSetDescriptorBufferOffsetsEXT(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 2, 1, &bufferIndexImage, &bufferOffset);
|
||||||
|
model.draw(drawCmdBuffers[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// @todo: UI still uses descriptors, mix and match problematic
|
||||||
|
//drawUI(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void loadAssets()
|
||||||
|
{
|
||||||
|
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
||||||
|
model.loadFromFile(getAssetPath() + "models/cube.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
||||||
|
cubes[0].texture.loadFromFile(getAssetPath() + "textures/crate01_color_height_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
||||||
|
cubes[1].texture.loadFromFile(getAssetPath() + "textures/crate02_color_height_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepareUniformBuffers()
|
||||||
|
{
|
||||||
|
// UBO for camera matrices
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformBufferCamera,
|
||||||
|
sizeof(glm::mat4) * 2));
|
||||||
|
VK_CHECK_RESULT(uniformBufferCamera.map());
|
||||||
|
|
||||||
|
// UBOs for model matrices
|
||||||
|
for (uint32_t i = 0; i < static_cast<uint32_t>(cubes.size()); i++) {
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&cubes[i].uniformBuffer,
|
||||||
|
sizeof(glm::mat4)));
|
||||||
|
VK_CHECK_RESULT(cubes[i].uniformBuffer.map());
|
||||||
|
}
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateUniformBuffers()
|
||||||
|
{
|
||||||
|
memcpy(uniformBufferCamera.mapped, &camera.matrices.perspective, sizeof(glm::mat4));
|
||||||
|
memcpy((char*)uniformBufferCamera.mapped + sizeof(glm::mat4), &camera.matrices.view, sizeof(glm::mat4));
|
||||||
|
|
||||||
|
cubes[0].matrix = glm::translate(glm::mat4(1.0f), glm::vec3(-2.0f, 0.0f, 0.0f));
|
||||||
|
cubes[1].matrix = glm::translate(glm::mat4(1.0f), glm::vec3( 1.5f, 0.5f, 0.0f));
|
||||||
|
|
||||||
|
for (uint32_t i = 0; i < static_cast<uint32_t>(cubes.size()); i++) {
|
||||||
|
cubes[i].matrix = glm::scale(cubes[i].matrix, glm::vec3(0.25f));
|
||||||
|
memcpy(cubes[i].uniformBuffer.mapped, &cubes[i].matrix, sizeof(glm::mat4));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
|
||||||
|
vkGetBufferDeviceAddressKHR = reinterpret_cast<PFN_vkGetBufferDeviceAddressKHR>(vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR"));
|
||||||
|
|
||||||
|
vkGetDescriptorSetLayoutSizeEXT = reinterpret_cast<PFN_vkGetDescriptorSetLayoutSizeEXT>(vkGetDeviceProcAddr(device, "vkGetDescriptorSetLayoutSizeEXT"));
|
||||||
|
vkGetDescriptorSetLayoutBindingOffsetEXT = reinterpret_cast<PFN_vkGetDescriptorSetLayoutBindingOffsetEXT>(vkGetDeviceProcAddr(device, "vkGetDescriptorSetLayoutBindingOffsetEXT"));
|
||||||
|
vkCmdBindDescriptorBuffersEXT = reinterpret_cast<PFN_vkCmdBindDescriptorBuffersEXT>(vkGetDeviceProcAddr(device, "vkCmdBindDescriptorBuffersEXT"));
|
||||||
|
vkGetDescriptorEXT = reinterpret_cast<PFN_vkGetDescriptorEXT>(vkGetDeviceProcAddr(device, "vkGetDescriptorEXT"));
|
||||||
|
vkCmdBindDescriptorBufferEmbeddedSamplersEXT = reinterpret_cast<PFN_vkCmdBindDescriptorBufferEmbeddedSamplersEXT>(vkGetDeviceProcAddr(device, "vkCmdBindDescriptorBufferEmbeddedSamplersEXT"));
|
||||||
|
vkCmdSetDescriptorBufferOffsetsEXT = reinterpret_cast<PFN_vkCmdSetDescriptorBufferOffsetsEXT>(vkGetDeviceProcAddr(device, "vkCmdSetDescriptorBufferOffsetsEXT"));
|
||||||
|
|
||||||
|
loadAssets();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
setupDescriptors();
|
||||||
|
prepareDescriptorBuffer();
|
||||||
|
preparePipelines();
|
||||||
|
buildCommandBuffers();
|
||||||
|
prepared = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void render()
|
||||||
|
{
|
||||||
|
if (!prepared)
|
||||||
|
return;
|
||||||
|
draw();
|
||||||
|
if (animate && !paused) {
|
||||||
|
cubes[0].rotation.x += 2.5f * frameTimer;
|
||||||
|
if (cubes[0].rotation.x > 360.0f)
|
||||||
|
cubes[0].rotation.x -= 360.0f;
|
||||||
|
cubes[1].rotation.y += 2.0f * frameTimer;
|
||||||
|
if (cubes[1].rotation.x > 360.0f)
|
||||||
|
cubes[1].rotation.x -= 360.0f;
|
||||||
|
}
|
||||||
|
if ((camera.updated) || (animate && !paused)) {
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
||||||
|
{
|
||||||
|
if (overlay->header("Settings")) {
|
||||||
|
overlay->checkBox("Animate", &animate);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VULKAN_EXAMPLE_MAIN()
|
||||||
Loading…
Add table
Add a link
Reference in a new issue