Enable UI overlay for additional ray tracing samples

This commit is contained in:
Sascha Willems 2024-03-19 21:59:25 +01:00
parent a9ae9eafaa
commit 259222054e
2 changed files with 5 additions and 4 deletions

View file

@ -57,9 +57,7 @@ public:
VulkanExample() : VulkanRaytracingSample() VulkanExample() : VulkanRaytracingSample()
{ {
title = "Ray tracing glTF model"; title = "Ray tracing glTF model";
settings.overlay = false;
camera.type = Camera::CameraType::lookat; camera.type = Camera::CameraType::lookat;
//camera.type = Camera::CameraType::firstperson;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f); camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f)); camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
camera.setTranslation(glm::vec3(0.0f, -0.1f, -1.0f)); camera.setTranslation(glm::vec3(0.0f, -0.1f, -1.0f));
@ -698,6 +696,8 @@ public:
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
subresourceRange); subresourceRange);
drawUI(drawCmdBuffers[i], frameBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
} }
} }

View file

@ -1,7 +1,7 @@
/* /*
* Vulkan Example - Texture mapping with transparency using accelerated ray tracing example * Vulkan Example - Texture mapping with transparency using accelerated ray tracing example
* *
* Copyright (C) 2023 by Sascha Willems - www.saschawillems.de * Copyright (C) 2024 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/ */
@ -52,7 +52,6 @@ public:
VulkanExample() : VulkanRaytracingSample() VulkanExample() : VulkanRaytracingSample()
{ {
title = "Ray tracing textures"; title = "Ray tracing textures";
settings.overlay = false;
camera.type = Camera::CameraType::lookat; camera.type = Camera::CameraType::lookat;
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f); camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
camera.setRotation(glm::vec3(45.0f, 0.0f, 0.0f)); camera.setRotation(glm::vec3(45.0f, 0.0f, 0.0f));
@ -640,6 +639,8 @@ public:
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
subresourceRange); subresourceRange);
drawUI(drawCmdBuffers[i], frameBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
} }
} }