Enable UI overlay for additional ray tracing samples
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a9ae9eafaa
commit
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2 changed files with 5 additions and 4 deletions
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@ -57,9 +57,7 @@ public:
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VulkanExample() : VulkanRaytracingSample()
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{
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title = "Ray tracing glTF model";
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settings.overlay = false;
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camera.type = Camera::CameraType::lookat;
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//camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(0.0f, 0.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.0f, -0.1f, -1.0f));
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@ -698,6 +696,8 @@ public:
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VK_IMAGE_LAYOUT_GENERAL,
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subresourceRange);
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drawUI(drawCmdBuffers[i], frameBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Texture mapping with transparency using accelerated ray tracing example
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*
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* Copyright (C) 2023 by Sascha Willems - www.saschawillems.de
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* Copyright (C) 2024 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -52,7 +52,6 @@ public:
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VulkanExample() : VulkanRaytracingSample()
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{
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title = "Ray tracing textures";
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settings.overlay = false;
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camera.type = Camera::CameraType::lookat;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(45.0f, 0.0f, 0.0f));
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@ -640,6 +639,8 @@ public:
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VK_IMAGE_LAYOUT_GENERAL,
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subresourceRange);
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drawUI(drawCmdBuffers[i], frameBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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