Updated shaders, UI
This commit is contained in:
parent
0dd76f4ce3
commit
25e296be55
3 changed files with 22 additions and 15 deletions
|
|
@ -4,16 +4,19 @@ layout (location = 0) in vec3 inPos;
|
|||
layout (location = 1) in vec3 inNormal;
|
||||
layout (location = 2) in vec3 inColor;
|
||||
|
||||
layout (set = 0, binding = 0) uniform UBO
|
||||
{
|
||||
layout (set = 0, binding = 0) uniform UBO {
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
mat4 model;
|
||||
} ubo;
|
||||
|
||||
layout (set = 1, binding = 0) uniform Node {
|
||||
mat4 matrix;
|
||||
} node;
|
||||
|
||||
layout(push_constant) uniform PushBlock {
|
||||
vec4 offset;
|
||||
vec4 color;
|
||||
} pushBlock;
|
||||
vec4 baseColorFactor;
|
||||
} material;
|
||||
|
||||
layout (location = 0) out vec3 outNormal;
|
||||
layout (location = 1) out vec3 outColor;
|
||||
|
|
@ -28,14 +31,14 @@ out gl_PerVertex
|
|||
void main()
|
||||
{
|
||||
outNormal = inNormal;
|
||||
outColor = inColor * pushBlock.color.rgb;
|
||||
vec4 pos = vec4(inPos + pushBlock.offset.xyz, 1.0);
|
||||
gl_Position = ubo.projection * ubo.model * pos;
|
||||
outColor = material.baseColorFactor.rgb;
|
||||
vec4 pos = vec4(inPos, 1.0);
|
||||
gl_Position = ubo.projection * ubo.view * ubo.model * node.matrix * pos;
|
||||
|
||||
outNormal = mat3(ubo.model) * inNormal;
|
||||
outNormal = mat3(ubo.view * ubo.model * node.matrix) * inNormal;
|
||||
|
||||
vec4 localpos = ubo.model * pos;
|
||||
vec3 lightPos = vec3(1.0f, -1.0f, 1.0f);
|
||||
vec4 localpos = ubo.view * ubo.model * node.matrix * pos;
|
||||
vec3 lightPos = vec3(10.0f, -10.0f, 10.0f);
|
||||
outLightVec = lightPos.xyz - localpos.xyz;
|
||||
outViewVec = -localpos.xyz;
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue