Added compute shader n-body particle simulation demonstrating the use of shared compute shader memory

This commit is contained in:
saschawillems 2016-11-26 13:52:22 +01:00
parent 7cd95fc8c8
commit 2674c7c404
13 changed files with 1088 additions and 0 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (binding = 0) uniform sampler2D samplerColorMap;
layout (binding = 1) uniform sampler2D samplerGradientRamp;
layout (location = 0) in float inGradientPos;
layout (location = 0) out vec4 outFragColor;
void main ()
{
vec3 color = texture(samplerGradientRamp, vec2(inGradientPos, 0.0)).rgb;
outFragColor.rgb = texture(samplerColorMap, gl_PointCoord).rgb * color;
}