Minor code cleanup
Removed unused variables
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4584538ed8
commit
26cfa27f07
1 changed files with 4 additions and 9 deletions
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@ -1,7 +1,7 @@
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/*
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* Vulkan Example - Offscreen rendering using a separate framebuffer
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*
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* Copyright (C) Sascha Willems - www.saschawillems.de
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* Copyright (C) 2016-2022 Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -210,8 +210,9 @@ public:
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depthStencilView.flags = 0;
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depthStencilView.subresourceRange = {};
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depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (fbDepthFormat >= VK_FORMAT_D16_UNORM_S8_UINT)
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if (fbDepthFormat >= VK_FORMAT_D16_UNORM_S8_UINT) {
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depthStencilView.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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depthStencilView.subresourceRange.baseMipLevel = 0;
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depthStencilView.subresourceRange.levelCount = 1;
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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@ -305,9 +306,6 @@ public:
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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VkDeviceSize offsets[1] = { 0 };
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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@ -336,8 +334,6 @@ public:
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VkRect2D scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Mirrored scene
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.shaded, 0, 1, &descriptorSets.offscreen, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.shadedOffscreen);
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@ -354,6 +350,7 @@ public:
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Second render pass: Scene rendering with applied radial blur
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*/
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{
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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@ -373,8 +370,6 @@ public:
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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if (debugDisplay)
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{
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// Display the offscreen render target
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