Corrected attribute binding format, lowered particle count for android
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4 changed files with 10 additions and 5 deletions
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@ -3,7 +3,7 @@
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec4 inPos;
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layout (location = 0) in vec2 inPos;
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layout (location = 0) out vec4 outColor;
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