Corrected attribute binding format, lowered particle count for android

This commit is contained in:
saschawillems 2016-04-21 22:02:22 +02:00
parent a8bdba8e3a
commit 272132a2a4
4 changed files with 10 additions and 5 deletions

View file

@ -3,7 +3,7 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inPos;
layout (location = 0) in vec2 inPos;
layout (location = 0) out vec4 outColor;