Correction for required device features
This commit is contained in:
parent
bdd3678859
commit
27a1e15ce4
2 changed files with 4 additions and 4 deletions
|
|
@ -108,9 +108,9 @@ public:
|
||||||
// Enable physical device features required for this example
|
// Enable physical device features required for this example
|
||||||
virtual void getEnabledFeatures()
|
virtual void getEnabledFeatures()
|
||||||
{
|
{
|
||||||
// Geometry shader support is required for this example
|
// Tessellation shader support is required for this example
|
||||||
if (deviceFeatures.fillModeNonSolid) {
|
if (deviceFeatures.tessellationShader) {
|
||||||
enabledFeatures.geometryShader = VK_TRUE;
|
enabledFeatures.tessellationShader = VK_TRUE;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
vks::tools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
|
vks::tools::exitFatal("Selected GPU does not support tessellation shaders!", "Feature not supported");
|
||||||
|
|
|
||||||
|
|
@ -98,7 +98,7 @@ public:
|
||||||
virtual void getEnabledFeatures()
|
virtual void getEnabledFeatures()
|
||||||
{
|
{
|
||||||
// Geometry shader support is required for this example
|
// Geometry shader support is required for this example
|
||||||
if (deviceFeatures.fillModeNonSolid) {
|
if (deviceFeatures.geometryShader) {
|
||||||
enabledFeatures.geometryShader = VK_TRUE;
|
enabledFeatures.geometryShader = VK_TRUE;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue