Fix glTF build & settings issues for macOS, fix triangle example resizing, update macOS examples.h file

(cherry picked from commit 47061ff99446d8826ebe7fe187467ba638236a70)
This commit is contained in:
Stephen Saunders 2022-05-09 14:09:47 -04:00
parent b1f10d7393
commit 2810087752
7 changed files with 39 additions and 21 deletions

View file

@ -17,7 +17,7 @@
* If you are looking for a complete glTF implementation, check out https://github.com/SaschaWillems/Vulkan-glTF-PBR/
*/
//#define TINYGLTF_IMPLEMENTATION // SRS - Already defined in VulkanglTFModel.cpp
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define TINYGLTF_NO_STB_IMAGE_WRITE
#ifdef VK_USE_PLATFORM_ANDROID_KHR

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@ -12,10 +12,10 @@
* This sample comes with a tutorial, see the README.md in this folder
*/
//#define TINYGLTF_IMPLEMENTATION // SRS - Already defined in VulkanglTFModel.cpp
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define TINYGLTF_NO_STB_IMAGE_WRITE
#define TINYGLTF_NO_STB_IMAGE
//#define TINYGLTF_NO_STB_IMAGE // SRS - Comment out to enable default image loader, otherwise LoadImageData() is undefined
#define TINYGLTF_NO_EXTERNAL_IMAGE
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#define TINYGLTF_ANDROID_LOAD_FROM_ASSETS

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@ -27,7 +27,7 @@
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
//#define TINYGLTF_IMPLEMENTATION // SRS - Already defined in VulkanglTFModel.cpp
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define TINYGLTF_NO_STB_IMAGE_WRITE
#ifdef VK_USE_PLATFORM_ANDROID_KHR

View file

@ -335,7 +335,10 @@ public:
void draw()
{
// Get next image in the swap chain (back/front buffer)
VK_CHECK_RESULT(swapChain.acquireNextImage(presentCompleteSemaphore, &currentBuffer));
VkResult acquire = swapChain.acquireNextImage(presentCompleteSemaphore, &currentBuffer);
if (!((acquire == VK_SUCCESS) || (acquire == VK_SUBOPTIMAL_KHR))) {
VK_CHECK_RESULT(acquire);
}
// Use a fence to wait until the command buffer has finished execution before using it again
VK_CHECK_RESULT(vkWaitForFences(device, 1, &waitFences[currentBuffer], VK_TRUE, UINT64_MAX));

View file

@ -9,7 +9,7 @@
#define TINYGLTF_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define TINYGLTF_NO_STB_IMAGE_WRITE
#define TINYGLTF_NO_STB_IMAGE
//#define TINYGLTF_NO_STB_IMAGE // SRS - Comment out to enable default image loader, otherwise LoadImageData() is undefined
#define TINYGLTF_NO_EXTERNAL_IMAGE
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#define TINYGLTF_ANDROID_LOAD_FROM_ASSETS
@ -140,4 +140,4 @@ public:
void drawSceneNode(VkCommandBuffer commandBuffer, Node node);
virtual void render();
virtual void OnUpdateUIOverlay(vks::UIOverlay* overlay);
};
};