Fixed typos

This commit is contained in:
Sascha Willems 2020-08-09 13:48:49 +02:00
parent fd5f50f298
commit 2898671f40
9 changed files with 17 additions and 19 deletions

View file

@ -33,7 +33,7 @@ public:
float zNear = 1.0f;
float zFar = 96.0f;
// Depth bias (and slope) are used to avoid shadowing artefacts
// Depth bias (and slope) are used to avoid shadowing artifacts
// Constant depth bias factor (always applied)
float depthBiasConstant = 1.25f;
// Slope depth bias factor, applied depending on polygon's slope
@ -298,7 +298,7 @@ public:
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
// Set depth bias (aka "Polygon offset")
// Required to avoid shadow mapping artefacts
// Required to avoid shadow mapping artifacts
vkCmdSetDepthBias(
drawCmdBuffers[i],
depthBiasConstant,
@ -423,7 +423,7 @@ public:
};
vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, nullptr);
// Scene rendering with shadow map appplied
// Scene rendering with shadow map applied
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.scene));
writeDescriptorSets = {
// Binding 0 : Vertex shader uniform buffer