Fixed typos
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parent
fd5f50f298
commit
2898671f40
9 changed files with 17 additions and 19 deletions
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@ -177,7 +177,7 @@ public:
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}
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/*
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Render the example scene with given command buffer, pipeline layout and dscriptor set
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Render the example scene with given command buffer, pipeline layout and descriptor set
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Used by the scene rendering and depth pass generation command buffer
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*/
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void renderScene(VkCommandBuffer commandBuffer, VkPipelineLayout pipelineLayout, VkDescriptorSet descriptorSet, uint32_t cascadeIndex = 0) {
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@ -330,7 +330,7 @@ public:
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VK_CHECK_RESULT(vkCreateFramebuffer(device, &framebufferInfo, nullptr, &cascades[i].frameBuffer));
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}
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// Shared sampler for cascade deoth reads
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// Shared sampler for cascade depth reads
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VkSamplerCreateInfo sampler = vks::initializers::samplerCreateInfo();
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sampler.magFilter = VK_FILTER_LINEAR;
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sampler.minFilter = VK_FILTER_LINEAR;
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@ -381,7 +381,7 @@ public:
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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// One pass per cascade
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// The layer that this pass renders to is defined by the cascade's image view (selected via the cascade's decsriptor set)
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// The layer that this pass renders to is defined by the cascade's image view (selected via the cascade's descriptor set)
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for (uint32_t j = 0; j < SHADOW_MAP_CASCADE_COUNT; j++) {
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renderPassBeginInfo.framebuffer = cascades[j].frameBuffer;
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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@ -649,8 +649,8 @@ public:
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float range = maxZ - minZ;
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float ratio = maxZ / minZ;
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// Calculate split depths based on view camera furstum
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// Based on method presentd in https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html
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// Calculate split depths based on view camera frustum
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// Based on method presented in https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html
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for (uint32_t i = 0; i < SHADOW_MAP_CASCADE_COUNT; i++) {
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float p = (i + 1) / static_cast<float>(SHADOW_MAP_CASCADE_COUNT);
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float log = minZ * std::pow(ratio, p);
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