diff --git a/data/shaders/subpasses/composition.frag b/data/shaders/subpasses/composition.frag index 8757e06a..0984b0ec 100644 --- a/data/shaders/subpasses/composition.frag +++ b/data/shaders/subpasses/composition.frag @@ -3,9 +3,9 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable -layout (input_attachment_index = 1, binding = 0) uniform subpassInput samplerposition; -layout (input_attachment_index = 2, binding = 1) uniform subpassInput samplerNormal; -layout (input_attachment_index = 3, binding = 2) uniform subpassInput samplerAlbedo; +layout (input_attachment_index = 0, binding = 0) uniform subpassInput samplerposition; +layout (input_attachment_index = 1, binding = 1) uniform subpassInput samplerNormal; +layout (input_attachment_index = 2, binding = 2) uniform subpassInput samplerAlbedo; layout (location = 0) in vec2 inUV; diff --git a/data/shaders/subpasses/composition.frag.spv b/data/shaders/subpasses/composition.frag.spv index 409d2a5f..6dacd638 100644 Binary files a/data/shaders/subpasses/composition.frag.spv and b/data/shaders/subpasses/composition.frag.spv differ diff --git a/data/shaders/subpasses/transparent.frag b/data/shaders/subpasses/transparent.frag index 43df1926..d4c9c573 100644 --- a/data/shaders/subpasses/transparent.frag +++ b/data/shaders/subpasses/transparent.frag @@ -3,7 +3,7 @@ #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable -layout (input_attachment_index = 1, binding = 1) uniform subpassInput samplerPositionDepth; +layout (input_attachment_index = 0, binding = 1) uniform subpassInput samplerPositionDepth; layout (binding = 2) uniform sampler2D samplerTexture; layout (location = 0) in vec3 inColor; diff --git a/data/shaders/subpasses/transparent.frag.spv b/data/shaders/subpasses/transparent.frag.spv index 2bebe82e..74ec8480 100644 Binary files a/data/shaders/subpasses/transparent.frag.spv and b/data/shaders/subpasses/transparent.frag.spv differ