gl_PerVertex outputs
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6 changed files with 16 additions and 1 deletions
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@ -15,6 +15,11 @@ layout (binding = 0) uniform UBO
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layout (location = 0) out vec3 outUV;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outUV = vec3(inUV.st, inNormal.z);
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