Added note on HLSL shaders
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# Vulkan C++ examples and demos
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A comprehensive collection of open source C++ examples for [Vulkan®](https://www.khronos.org/vulkan/), the new graphics and compute API from Khronos.
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A comprehensive collection of open source C++ examples for [Vulkan®](https://www.khronos.org/vulkan/), the new generation graphics and compute API from Khronos.
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[](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=BHXPMV6ZKPH9E)
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@ -9,6 +9,7 @@ A comprehensive collection of open source C++ examples for [Vulkan®](https://ww
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+ [Cloning](#Cloning)
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+ [Assets](#Assets)
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+ [Building](#Building)
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+ [Shaders](#Shaders)
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+ [Examples](#Examples)
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+ [Basics](#Basics)
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+ [Advanced](#Advanced)
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See [BUILD.md](BUILD.md) for details on how to build for the different platforms.
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## <a name="Shaders"></a> Shaders
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Vulkan consumes shaders in an intermediate representation called SPIR-V. This makes it possible to use different shader languages by compiling them to that bytecode format. The primary shader language used here is [GLSL](data/shaders) but thanks to an external contribution you'll also find [HLSL](data/hlsl) shader sources.
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## <a name="Examples"></a> Examples
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### <a name="Basics"></a> Basics
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