Use heightmap class
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0c8cc73864
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298f7a9415
6 changed files with 49 additions and 81 deletions
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@ -37,9 +37,11 @@ void main()
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}
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vec3 N = normalize(inNormal);
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N = normalize((inNormal - 0.5) * 2.0);
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vec3 L = normalize(inLightVec);
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vec3 R = reflect(-L, N);
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vec3 diffuse = max(dot(N, L), 0.25) * color.rgb;
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outFragColor = vec4(diffuse, 1.0);
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// outFragColor = vec4(color.rgb, 1.0);
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}
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@ -4,8 +4,8 @@
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#extension GL_ARB_shading_language_420pack : enable
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUV;
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layout (location = 2) in vec3 inNormal;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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@ -36,7 +36,7 @@ void main()
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gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
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vec3 lightPos = vec3(0.0, -5.0f, 0.0f);
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vec3 lightPos = vec3(0.0, 50.0f, 0.0f);
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outLightVec = lightPos - inPos.xyz;
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outViewVec = ubo.viewPos.xyz - worldPos.xyz;
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}
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