Function fro getting asset base path depending on operating system
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2 changed files with 15 additions and 6 deletions
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@ -112,10 +112,10 @@ protected:
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// Command buffer submission and execution
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VkSemaphore renderComplete;
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} semaphores;
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// Simple texture loader
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vkTools::VulkanTextureLoader *textureLoader = nullptr;
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// Returns the base asset path (for shaders, models, textures) depending on the os
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const std::string getAssetPath();
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public:
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bool prepared = false;
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uint32_t width = 1280;
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@ -247,7 +247,7 @@ public:
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virtual void prepare();
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// Load a SPIR-V shader
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VkPipelineShaderStageCreateInfo loadShader(const char* fileName, VkShaderStageFlagBits stage);
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VkPipelineShaderStageCreateInfo loadShader(std::string fileName, VkShaderStageFlagBits stage);
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// Create a buffer, fill it with data and bind buffer memory
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// Can be used for e.g. vertex or index buffer based on mesh data
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