Geometry shader inputs [skip ci]

This commit is contained in:
saschawillems 2017-03-19 13:05:10 +01:00
parent 80723912b9
commit 29adb94aba
2 changed files with 0 additions and 2 deletions

View file

@ -14,8 +14,6 @@ layout (binding = 0) uniform UBO
layout (location = 0) in vec3 inNormal[];
layout (location = 1) in vec3 inColor[];
layout (location = 2) in vec3 inViewVec[];
layout (location = 3) in vec3 inLightVec[];
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;