Updated android build file for deferred shading example
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1 changed files with 8 additions and 2 deletions
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@ -5,8 +5,7 @@ if %ERRORLEVEL% EQU 0 (
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\deferred"
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xcopy "..\..\data\shaders\deferred\*.spv" "assets\shaders\deferred" /Y
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@ -14,6 +13,13 @@ if %ERRORLEVEL% EQU 0 (
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mkdir "assets\models\armor"
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xcopy "..\..\data\models\armor\*.*" "assets\models\armor" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\pattern_35_bc3.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\pattern_35_normalmap_bc3.ktx" "assets\textures" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\plane.obj" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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