Updated android build file for deferred shading example

This commit is contained in:
saschawillems 2016-07-04 20:54:00 +02:00
parent 48ecef07fa
commit 29de5135b0

View file

@ -5,8 +5,7 @@ if %ERRORLEVEL% EQU 0 (
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\deferred"
xcopy "..\..\data\shaders\deferred\*.spv" "assets\shaders\deferred" /Y
@ -14,6 +13,13 @@ if %ERRORLEVEL% EQU 0 (
mkdir "assets\models\armor"
xcopy "..\..\data\models\armor\*.*" "assets\models\armor" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\pattern_35_bc3.ktx" "assets\textures" /Y
xcopy "..\..\data\textures\pattern_35_normalmap_bc3.ktx" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\plane.obj" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y