Remove accidentally added files
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d53f6f3622
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16 changed files with 3 additions and 929 deletions
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@ -1,8 +0,0 @@
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#version 450
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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outFragColor = vec4(vec3(1.0), 1.0);
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}
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@ -1,21 +0,0 @@
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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vec4 lightPos;
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} ubo;
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layout(push_constant) uniform PushConsts {
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vec3 objPos;
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} pushConsts;
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void main()
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{
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vec3 locPos = vec3(ubo.modelview * vec4(inPos, 1.0));
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vec3 worldPos = vec3(ubo.modelview * vec4(inPos + pushConsts.objPos, 1.0));
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gl_Position = ubo.projection /* ubo.modelview */ * vec4(worldPos, 1.0);
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}
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@ -1,19 +0,0 @@
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#version 450
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec3 inViewVec;
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layout (location = 3) in vec3 inLightVec;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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vec3 diffuse = max(dot(N, L), 0.0) * inColor;
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vec3 specular = pow(max(dot(R, V), 0.0), 8.0) * vec3(0.75);
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outFragColor = vec4(diffuse + specular, 0.5);
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}
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@ -1,36 +0,0 @@
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inColor;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 modelview;
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vec4 lightPos;
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} ubo;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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layout(push_constant) uniform PushConsts {
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vec3 objPos;
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} pushConsts;
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void main()
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{
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outNormal = inNormal;
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outColor = inColor;
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vec3 locPos = vec3(ubo.modelview * vec4(inPos, 1.0));
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vec3 worldPos = vec3(ubo.modelview * vec4(inPos + pushConsts.objPos, 1.0));
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gl_Position = ubo.projection /* ubo.modelview */ * vec4(worldPos, 1.0);
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vec4 pos = ubo.modelview * vec4(worldPos, 1.0);
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outNormal = mat3(ubo.modelview) * inNormal;
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outLightVec = ubo.lightPos.xyz - pos.xyz;
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outViewVec = -pos.xyz;
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}
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