Remove accidentally added files
This commit is contained in:
parent
d53f6f3622
commit
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16 changed files with 3 additions and 929 deletions
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.gitignore
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.gitignore
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@ -239,3 +239,5 @@ data/roboto*.*
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android/.idea/**
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android/.idea/**
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libs/vulkan/*.so
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libs/vulkan/*.so
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.vscode/*
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.vscode/settings.json
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.vscode/settings.json
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@ -1,7 +0,0 @@
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{
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"files.associations": {
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"*.embeddedhtml": "html",
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"iosfwd": "cpp",
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"xlocbuf": "cpp"
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}
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}
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@ -1,2 +0,0 @@
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FOR /d /r . %%d IN (assets) DO @IF EXIST "%%d" rd /s /q "%%d"
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FOR /d /r . %%d IN (build) DO @IF EXIST "%%d" rd /s /q "%%d"
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BIN
base/libbase.a
BIN
base/libbase.a
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examples/.vscode/settings.json
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examples/.vscode/settings.json
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{
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"files.associations": {
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"*.embeddedhtml": "html",
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"array": "cpp"
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}
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}
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@ -103,7 +103,6 @@ set(EXAMPLES
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descriptorbuffer
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descriptorbuffer
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descriptorindexing
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descriptorindexing
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descriptorsets
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descriptorsets
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devicegeneratedcommands
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displacement
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displacement
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distancefieldfonts
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distancefieldfonts
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dynamicrendering
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dynamicrendering
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@ -1,493 +0,0 @@
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/*
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* Vulkan Example - Device generated commands
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*
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* Copyright (C) 2024 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include "vulkanexamplebase.h"
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#include "VulkanglTFModel.h"
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// Number of instances per object
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#if defined(__ANDROID__)
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#define OBJECT_INSTANCE_COUNT 1024
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// Circular range of plant distribution
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#define PLANT_RADIUS 20.0f
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#else
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#define OBJECT_INSTANCE_COUNT 2048
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// Circular range of plant distribution
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#define PLANT_RADIUS 25.0f
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#endif
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class VulkanExample : public VulkanExampleBase
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{
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public:
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struct {
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vks::Texture2DArray plants;
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vks::Texture2D ground;
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} textures;
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struct {
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vkglTF::Model plants;
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vkglTF::Model ground;
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vkglTF::Model skysphere;
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} models;
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// Per-instance data block
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struct InstanceData {
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glm::vec3 pos;
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glm::vec3 rot;
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float scale;
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uint32_t texIndex;
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};
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// Contains the instanced data
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vks::Buffer instanceBuffer;
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// Contains the indirect drawing commands
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vks::Buffer indirectCommandsBuffer;
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uint32_t indirectDrawCount{ 0 };
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struct UniformData {
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glm::mat4 projection;
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glm::mat4 view;
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} uniformData;
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vks::Buffer uniformBuffer;
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struct {
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VkPipeline plants{ VK_NULL_HANDLE };
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VkPipeline ground{ VK_NULL_HANDLE };
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VkPipeline skysphere{ VK_NULL_HANDLE };
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} pipelines;
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkSampler samplerRepeat{ VK_NULL_HANDLE };
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uint32_t objectCount = 0;
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// Store the indirect draw commands containing index offsets and instance count per object
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std::vector<VkDrawIndexedIndirectCommand> indirectCommands;
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VkPhysicalDeviceBufferDeviceAddressFeatures enabledBufferDeviceAddresFeatures{};
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// @todo: base on pipeline library sample?
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VulkanExample() : VulkanExampleBase()
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{
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title = "Device generated commands";
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
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camera.setRotation(glm::vec3(-12.0f, 159.0f, 0.0f));
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camera.setTranslation(glm::vec3(0.4f, 1.25f, 0.0f));
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camera.movementSpeed = 5.0f;
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// VK_EXT_device_generated_commands requires api version 1.1, buffer device address and maintenance5
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apiVersion = VK_API_VERSION_1_1;
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// Required by buffer device address
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enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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enabledInstanceExtensions.push_back(VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_DEVICE_GROUP_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE_5_EXTENSION_NAME);
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// Required by maintenance5
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enabledDeviceExtensions.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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// Required by dynamic rendering
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enabledDeviceExtensions.push_back(VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
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enabledDeviceExtensions.push_back(VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
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enabledBufferDeviceAddresFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
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enabledBufferDeviceAddresFeatures.bufferDeviceAddress = VK_TRUE;
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}
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~VulkanExample()
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{
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if (device) {
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vkDestroyPipeline(device, pipelines.plants, nullptr);
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vkDestroyPipeline(device, pipelines.ground, nullptr);
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vkDestroyPipeline(device, pipelines.skysphere, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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textures.plants.destroy();
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textures.ground.destroy();
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instanceBuffer.destroy();
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indirectCommandsBuffer.destroy();
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uniformBuffer.destroy();
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}
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Example uses multi draw indirect if available
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if (deviceFeatures.multiDrawIndirect) {
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enabledFeatures.multiDrawIndirect = VK_TRUE;
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}
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// Enable anisotropic filtering if supported
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if (deviceFeatures.samplerAnisotropy) {
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enabledFeatures.samplerAnisotropy = VK_TRUE;
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}
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};
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = { { 0.18f, 0.27f, 0.5f, 0.0f } };
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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// Skysphere
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skysphere);
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models.skysphere.draw(drawCmdBuffers[i]);
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// Ground
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.ground);
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models.ground.draw(drawCmdBuffers[i]);
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// [POI] Instanced multi draw rendering of the plants
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.plants);
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// Binding point 0 : Mesh vertex buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.plants.vertices.buffer, offsets);
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// Binding point 1 : Instance data buffer
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 1, 1, &instanceBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.plants.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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// If the multi draw feature is supported:
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// One draw call for an arbitrary number of objects
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// Index offsets and instance count are taken from the indirect buffer
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if (vulkanDevice->features.multiDrawIndirect)
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{
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vkCmdDrawIndexedIndirect(drawCmdBuffers[i], indirectCommandsBuffer.buffer, 0, indirectDrawCount, sizeof(VkDrawIndexedIndirectCommand));
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}
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else
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{
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// If multi draw is not available, we must issue separate draw commands
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for (auto j = 0; j < indirectCommands.size(); j++)
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{
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vkCmdDrawIndexedIndirect(drawCmdBuffers[i], indirectCommandsBuffer.buffer, j * sizeof(VkDrawIndexedIndirectCommand), 1, sizeof(VkDrawIndexedIndirectCommand));
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}
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}
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drawUI(drawCmdBuffers[i]);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
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models.plants.loadFromFile(getAssetPath() + "models/plants.gltf", vulkanDevice, queue, glTFLoadingFlags);
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models.ground.loadFromFile(getAssetPath() + "models/plane_circle.gltf", vulkanDevice, queue, glTFLoadingFlags);
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models.skysphere.loadFromFile(getAssetPath() + "models/sphere.gltf", vulkanDevice, queue, glTFLoadingFlags);
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textures.plants.loadFromFile(getAssetPath() + "textures/texturearray_plants_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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textures.ground.loadFromFile(getAssetPath() + "textures/ground_dry_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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void setupDescriptors()
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{
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// Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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// Layout
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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// Binding 0: Vertex shader uniform buffer
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
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// Binding 1: Fragment shader combined sampler (plants texture array)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
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// Binding 1: Fragment shader combined sampler (ground texture)
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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// Set
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VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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// Binding 0: Vertex shader uniform buffer
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
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// Binding 1: Plants texture array combined
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &textures.plants.descriptor),
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// Binding 2: Ground texture combined
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &textures.ground.descriptor)
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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// Layout
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VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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// Pipelines
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
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VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
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pipelineCreateInfo.pRasterizationState = &rasterizationState;
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pipelineCreateInfo.pColorBlendState = &colorBlendState;
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pipelineCreateInfo.pMultisampleState = &multisampleState;
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pipelineCreateInfo.pViewportState = &viewportState;
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pipelineCreateInfo.pDepthStencilState = &depthStencilState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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// This example uses two different input states, one for the instanced part and one for non-instanced rendering
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VkPipelineVertexInputStateCreateInfo inputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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|
||||||
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
|
|
||||||
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
|
|
||||||
|
|
||||||
// Vertex input bindings
|
|
||||||
// The instancing pipeline uses a vertex input state with two bindings
|
|
||||||
bindingDescriptions = {
|
|
||||||
// Binding point 0: Mesh vertex layout description at per-vertex rate
|
|
||||||
vks::initializers::vertexInputBindingDescription(0, sizeof(vkglTF::Vertex), VK_VERTEX_INPUT_RATE_VERTEX),
|
|
||||||
// Binding point 1: Instanced data at per-instance rate
|
|
||||||
vks::initializers::vertexInputBindingDescription(1, sizeof(InstanceData), VK_VERTEX_INPUT_RATE_INSTANCE)
|
|
||||||
};
|
|
||||||
|
|
||||||
// Vertex attribute bindings
|
|
||||||
// Note that the shader declaration for per-vertex and per-instance attributes is the same, the different input rates are only stored in the bindings:
|
|
||||||
// instanced.vert:
|
|
||||||
// layout (location = 0) in vec3 inPos; Per-Vertex
|
|
||||||
// ...
|
|
||||||
// layout (location = 4) in vec3 instancePos; Per-Instance
|
|
||||||
attributeDescriptions = {
|
|
||||||
// Per-vertex attributes
|
|
||||||
// These are advanced for each vertex fetched by the vertex shader
|
|
||||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
|
||||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normal
|
|
||||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 6), // Location 2: Texture coordinates
|
|
||||||
vks::initializers::vertexInputAttributeDescription(0, 3, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 8), // Location 3: Color
|
|
||||||
// Per-Instance attributes
|
|
||||||
// These are fetched for each instance rendered
|
|
||||||
vks::initializers::vertexInputAttributeDescription(1, 4, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, pos)), // Location 4: Position
|
|
||||||
vks::initializers::vertexInputAttributeDescription(1, 5, VK_FORMAT_R32G32B32_SFLOAT, offsetof(InstanceData, rot)), // Location 5: Rotation
|
|
||||||
vks::initializers::vertexInputAttributeDescription(1, 6, VK_FORMAT_R32_SFLOAT, offsetof(InstanceData, scale)), // Location 6: Scale
|
|
||||||
vks::initializers::vertexInputAttributeDescription(1, 7, VK_FORMAT_R32_SINT, offsetof(InstanceData, texIndex)), // Location 7: Texture array layer index
|
|
||||||
};
|
|
||||||
inputState.pVertexBindingDescriptions = bindingDescriptions.data();
|
|
||||||
inputState.pVertexAttributeDescriptions = attributeDescriptions.data();
|
|
||||||
inputState.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
|
|
||||||
inputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
|
|
||||||
|
|
||||||
pipelineCreateInfo.pVertexInputState = &inputState;
|
|
||||||
|
|
||||||
// Indirect (and instanced) pipeline for the plants
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "indirectdraw/indirectdraw.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "indirectdraw/indirectdraw.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.plants));
|
|
||||||
|
|
||||||
// Only use non-instanced vertex attributes for models rendered without instancing
|
|
||||||
inputState.vertexBindingDescriptionCount = 1;
|
|
||||||
inputState.vertexAttributeDescriptionCount = 4;
|
|
||||||
|
|
||||||
// Ground
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "indirectdraw/ground.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "indirectdraw/ground.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
||||||
rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.ground));
|
|
||||||
|
|
||||||
// Skysphere
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "indirectdraw/skysphere.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "indirectdraw/skysphere.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
||||||
depthStencilState.depthWriteEnable = VK_FALSE;
|
|
||||||
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skysphere));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Prepare (and stage) a buffer containing the indirect draw commands
|
|
||||||
void prepareIndirectData()
|
|
||||||
{
|
|
||||||
indirectCommands.clear();
|
|
||||||
|
|
||||||
// Create on indirect command for node in the scene with a mesh attached to it
|
|
||||||
uint32_t m = 0;
|
|
||||||
for (auto &node : models.plants.nodes)
|
|
||||||
{
|
|
||||||
if (node->mesh)
|
|
||||||
{
|
|
||||||
VkDrawIndexedIndirectCommand indirectCmd{};
|
|
||||||
indirectCmd.instanceCount = OBJECT_INSTANCE_COUNT;
|
|
||||||
indirectCmd.firstInstance = m * OBJECT_INSTANCE_COUNT;
|
|
||||||
// A glTF node may consist of multiple primitives, but for this saample we only care for the first primitive
|
|
||||||
indirectCmd.firstIndex = node->mesh->primitives[0]->firstIndex;
|
|
||||||
indirectCmd.indexCount = node->mesh->primitives[0]->indexCount;
|
|
||||||
|
|
||||||
indirectCommands.push_back(indirectCmd);
|
|
||||||
|
|
||||||
m++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
indirectDrawCount = static_cast<uint32_t>(indirectCommands.size());
|
|
||||||
|
|
||||||
objectCount = 0;
|
|
||||||
for (auto indirectCmd : indirectCommands)
|
|
||||||
{
|
|
||||||
objectCount += indirectCmd.instanceCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
vks::Buffer stagingBuffer;
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&stagingBuffer,
|
|
||||||
indirectCommands.size() * sizeof(VkDrawIndexedIndirectCommand),
|
|
||||||
indirectCommands.data()));
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
||||||
&indirectCommandsBuffer,
|
|
||||||
stagingBuffer.size));
|
|
||||||
|
|
||||||
vulkanDevice->copyBuffer(&stagingBuffer, &indirectCommandsBuffer, queue);
|
|
||||||
|
|
||||||
stagingBuffer.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Prepare (and stage) a buffer containing instanced data for the mesh draws
|
|
||||||
void prepareInstanceData()
|
|
||||||
{
|
|
||||||
std::vector<InstanceData> instanceData;
|
|
||||||
instanceData.resize(objectCount);
|
|
||||||
|
|
||||||
std::default_random_engine rndEngine(benchmark.active ? 0 : (unsigned)time(nullptr));
|
|
||||||
std::uniform_real_distribution<float> uniformDist(0.0f, 1.0f);
|
|
||||||
|
|
||||||
for (uint32_t i = 0; i < objectCount; i++) {
|
|
||||||
float theta = 2 * float(M_PI) * uniformDist(rndEngine);
|
|
||||||
float phi = acos(1 - 2 * uniformDist(rndEngine));
|
|
||||||
instanceData[i].rot = glm::vec3(0.0f, float(M_PI) * uniformDist(rndEngine), 0.0f);
|
|
||||||
instanceData[i].pos = glm::vec3(sin(phi) * cos(theta), 0.0f, cos(phi)) * PLANT_RADIUS;
|
|
||||||
instanceData[i].scale = 1.0f + uniformDist(rndEngine) * 2.0f;
|
|
||||||
instanceData[i].texIndex = i / OBJECT_INSTANCE_COUNT;
|
|
||||||
}
|
|
||||||
|
|
||||||
vks::Buffer stagingBuffer;
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
|
||||||
&stagingBuffer,
|
|
||||||
instanceData.size() * sizeof(InstanceData),
|
|
||||||
instanceData.data()));
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
|
||||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
|
||||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
||||||
&instanceBuffer,
|
|
||||||
stagingBuffer.size));
|
|
||||||
|
|
||||||
vulkanDevice->copyBuffer(&stagingBuffer, &instanceBuffer, queue);
|
|
||||||
|
|
||||||
stagingBuffer.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
void prepareUniformBuffers()
|
|
||||||
{
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uniformData)));
|
|
||||||
VK_CHECK_RESULT(uniformBuffer.map());
|
|
||||||
}
|
|
||||||
|
|
||||||
void updateUniformBuffer()
|
|
||||||
{
|
|
||||||
uniformData.projection = camera.matrices.perspective;
|
|
||||||
uniformData.view = camera.matrices.view;
|
|
||||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(uniformData));
|
|
||||||
}
|
|
||||||
|
|
||||||
void prepare()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepare();
|
|
||||||
loadAssets();
|
|
||||||
prepareIndirectData();
|
|
||||||
prepareInstanceData();
|
|
||||||
prepareUniformBuffers();
|
|
||||||
setupDescriptors();
|
|
||||||
preparePipelines();
|
|
||||||
buildCommandBuffers();
|
|
||||||
prepared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void draw()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepareFrame();
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
||||||
VulkanExampleBase::submitFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void render()
|
|
||||||
{
|
|
||||||
if (!prepared) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
updateUniformBuffer();
|
|
||||||
draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
|
||||||
{
|
|
||||||
if (!vulkanDevice->features.multiDrawIndirect) {
|
|
||||||
if (overlay->header("Info")) {
|
|
||||||
overlay->text("multiDrawIndirect not supported");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (overlay->header("Statistics")) {
|
|
||||||
overlay->text("Objects: %d", objectCount);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
VULKAN_EXAMPLE_MAIN()
|
|
||||||
|
|
@ -1,335 +0,0 @@
|
||||||
/*
|
|
||||||
* Vulkan Example - Line rendering
|
|
||||||
*
|
|
||||||
* Copyright (C) 2024 by Sascha Willems - www.saschawillems.de
|
|
||||||
*
|
|
||||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "vulkanexamplebase.h"
|
|
||||||
#include "VulkanglTFModel.h"
|
|
||||||
|
|
||||||
class VulkanExample : public VulkanExampleBase
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
int32_t gridSize{ 3 };
|
|
||||||
|
|
||||||
vkglTF::Model model;
|
|
||||||
|
|
||||||
struct UniformData {
|
|
||||||
glm::mat4 projection;
|
|
||||||
glm::mat4 modelview;
|
|
||||||
glm::vec4 lightPos{ -10.0f, -10.0f, 10.0f, 1.0f };
|
|
||||||
} uniformData;
|
|
||||||
vks::Buffer uniformBuffer;
|
|
||||||
|
|
||||||
struct Box {
|
|
||||||
vks::Buffer vertices;
|
|
||||||
vks::Buffer indices;
|
|
||||||
uint32_t indexCount{ 0 };
|
|
||||||
} box;
|
|
||||||
|
|
||||||
PFN_vkCmdSetLineRasterizationModeEXT vkCmdSetLineRasterizationModeEXT{ VK_NULL_HANDLE };
|
|
||||||
PFN_vkCmdSetLineStippleEnableEXT vkCmdSetLineStippleEnableEXT{ VK_NULL_HANDLE };
|
|
||||||
PFN_vkCmdSetLineStippleEXT vkCmdSetLineStippleEXT{ VK_NULL_HANDLE };
|
|
||||||
|
|
||||||
VkPipeline pipeline{ VK_NULL_HANDLE };
|
|
||||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
|
||||||
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
|
||||||
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
|
||||||
|
|
||||||
VkPipeline pipelineLines{ VK_NULL_HANDLE };
|
|
||||||
|
|
||||||
VulkanExample() : VulkanExampleBase()
|
|
||||||
{
|
|
||||||
title = "Line rendering";
|
|
||||||
camera.type = Camera::CameraType::firstperson;
|
|
||||||
camera.setPosition(glm::vec3(-3.0f, 1.0f, -2.75f));
|
|
||||||
camera.setRotation(glm::vec3(-15.25f, -46.5f, 0.0f));
|
|
||||||
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
|
|
||||||
camera.movementSpeed = 4.0f;
|
|
||||||
camera.rotationSpeed = 0.25f;
|
|
||||||
// @todo
|
|
||||||
enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
|
||||||
enabledDeviceExtensions.push_back(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME);
|
|
||||||
}
|
|
||||||
|
|
||||||
~VulkanExample()
|
|
||||||
{
|
|
||||||
if (device) {
|
|
||||||
vkDestroyPipeline(device, pipeline, nullptr);
|
|
||||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|
||||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
|
||||||
uniformBuffer.destroy();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates vertex and index buffers for rendering a box using line segments
|
|
||||||
void generateBox(glm::vec3 scale)
|
|
||||||
{
|
|
||||||
std::vector<glm::vec3> vertices = {
|
|
||||||
// Front
|
|
||||||
{ -1.0f, -1.0f, 1.0f },
|
|
||||||
{ 1.0f, -1.0f, 1.0f },
|
|
||||||
{ 1.0f, 1.0f, 1.0f },
|
|
||||||
{ -1.0f, 1.0f, 1.0f },
|
|
||||||
// Back
|
|
||||||
{ -1.0f, -1.0f, -1.0f },
|
|
||||||
{ 1.0f, -1.0f, -1.0f },
|
|
||||||
{ 1.0f, 1.0f, -1.0f },
|
|
||||||
{ -1.0f, 1.0f, -1.0f },
|
|
||||||
};
|
|
||||||
for (glm::vec3& pos : vertices) {
|
|
||||||
pos *= scale;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Each pair defines a line segment
|
|
||||||
std::vector<uint32_t> indices = {
|
|
||||||
0,1, 1,2, 2,3, 3,0, 4,5, 5,6, 6,7, 7,4, 0,4, 1,5, 2,6, 3,7
|
|
||||||
};
|
|
||||||
|
|
||||||
box.indexCount = static_cast<uint32_t>(indices.size());
|
|
||||||
|
|
||||||
// Create buffers and upload data to the GPU
|
|
||||||
struct StagingBuffers {
|
|
||||||
vks::Buffer vertices;
|
|
||||||
vks::Buffer indices;
|
|
||||||
} stagingBuffers;
|
|
||||||
|
|
||||||
// Host visible source buffers (staging)
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.vertices, vertices.size() * sizeof(glm::vec3), vertices.data()));
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.indices, indices.size() * sizeof(uint32_t), indices.data()));
|
|
||||||
|
|
||||||
// Device local destination buffers
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &box.vertices, vertices.size() * sizeof(glm::vec3)));
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &box.indices, indices.size() * sizeof(uint32_t)));
|
|
||||||
|
|
||||||
// Copy from host do device
|
|
||||||
vulkanDevice->copyBuffer(&stagingBuffers.vertices, &box.vertices, queue);
|
|
||||||
vulkanDevice->copyBuffer(&stagingBuffers.indices, &box.indices, queue);
|
|
||||||
|
|
||||||
// Clean up
|
|
||||||
stagingBuffers.vertices.destroy();
|
|
||||||
stagingBuffers.indices.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void buildCommandBuffers()
|
|
||||||
{
|
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
|
||||||
|
|
||||||
VkClearValue clearValues[2];
|
|
||||||
clearValues[0].color = defaultClearColor;
|
|
||||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
||||||
|
|
||||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
|
||||||
renderPassBeginInfo.renderPass = renderPass;
|
|
||||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
|
||||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
|
||||||
renderPassBeginInfo.renderArea.extent.width = width;
|
|
||||||
renderPassBeginInfo.renderArea.extent.height = height;
|
|
||||||
renderPassBeginInfo.clearValueCount = 2;
|
|
||||||
renderPassBeginInfo.pClearValues = clearValues;
|
|
||||||
|
|
||||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
|
|
||||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
|
||||||
|
|
||||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
||||||
|
|
||||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
|
||||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
||||||
|
|
||||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
|
||||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
||||||
|
|
||||||
VkDeviceSize offsets[1] = { 0 };
|
|
||||||
|
|
||||||
//vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
||||||
//vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
|
||||||
//vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &model.vertices.buffer, offsets);
|
|
||||||
//vkCmdBindIndexBuffer(drawCmdBuffers[i], model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
|
||||||
|
|
||||||
for (int32_t y = 0; y < gridSize; y++) {
|
|
||||||
for (int32_t x = 0; x < gridSize; x++) {
|
|
||||||
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
||||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
|
||||||
model.bindBuffers(drawCmdBuffers[i]);
|
|
||||||
glm::vec3 pos = glm::vec3(float(x - (gridSize / 2.0f)) * 2.5f, 0.0f, float(y - (gridSize / 2.0f)) * 2.5f);
|
|
||||||
vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
|
|
||||||
model.draw(drawCmdBuffers[i]);
|
|
||||||
|
|
||||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLines);
|
|
||||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &box.vertices.buffer, offsets);
|
|
||||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], box.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
|
||||||
vkCmdDrawIndexed(drawCmdBuffers[i], box.indexCount, 1, 0, 0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
drawUI(drawCmdBuffers[i]);
|
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
||||||
|
|
||||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadAssets()
|
|
||||||
{
|
|
||||||
model.loadFromFile(getAssetPath() + "models/retroufo_red_lowpoly.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY | vkglTF::FileLoadingFlags::PreMultiplyVertexColors);
|
|
||||||
// @todo
|
|
||||||
generateBox(glm::vec3(1.0));
|
|
||||||
// generateBox(model.dimensions.size);
|
|
||||||
}
|
|
||||||
|
|
||||||
void setupDescriptors()
|
|
||||||
{
|
|
||||||
// Pool
|
|
||||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
|
||||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3)
|
|
||||||
};
|
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 3);
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
||||||
|
|
||||||
// Layout
|
|
||||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
|
||||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
|
|
||||||
};
|
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
|
||||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
|
||||||
|
|
||||||
// Set
|
|
||||||
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
|
||||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
|
||||||
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
|
||||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor)
|
|
||||||
};
|
|
||||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
void preparePipelines()
|
|
||||||
{
|
|
||||||
// Layout
|
|
||||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
|
||||||
VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0);
|
|
||||||
pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
|
|
||||||
pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange;
|
|
||||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
||||||
|
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
|
||||||
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
|
||||||
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
|
||||||
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
||||||
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
||||||
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
|
||||||
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
||||||
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
|
|
||||||
VkPipelineTessellationStateCreateInfo tessellationState = vks::initializers::pipelineTessellationStateCreateInfo(3);
|
|
||||||
std::vector<VkPipelineShaderStageCreateInfo> shaderStages(2);
|
|
||||||
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
|
||||||
pipelineCI.pInputAssemblyState = &inputAssemblyState;
|
|
||||||
pipelineCI.pRasterizationState = &rasterizationState;
|
|
||||||
pipelineCI.pColorBlendState = &colorBlendState;
|
|
||||||
pipelineCI.pMultisampleState = &multisampleState;
|
|
||||||
pipelineCI.pViewportState = &viewportState;
|
|
||||||
pipelineCI.pDepthStencilState = &depthStencilState;
|
|
||||||
pipelineCI.pDynamicState = &dynamicState;
|
|
||||||
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color });
|
|
||||||
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
|
||||||
pipelineCI.pStages = shaderStages.data();
|
|
||||||
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "linerendering/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "linerendering/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
|
||||||
|
|
||||||
// Line rendering
|
|
||||||
inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
|
||||||
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
|
||||||
|
|
||||||
// Vertex bindings and attributes
|
|
||||||
VkVertexInputBindingDescription vertexInputBinding = vks::initializers::vertexInputBindingDescription(0, sizeof(glm::vec3), VK_VERTEX_INPUT_RATE_VERTEX);
|
|
||||||
VkVertexInputAttributeDescription vertexInputAttribute = vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0);
|
|
||||||
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo();
|
|
||||||
vertexInputStateCI.vertexBindingDescriptionCount = 1;
|
|
||||||
vertexInputStateCI.pVertexBindingDescriptions = &vertexInputBinding;
|
|
||||||
vertexInputStateCI.vertexAttributeDescriptionCount = 1;
|
|
||||||
vertexInputStateCI.pVertexAttributeDescriptions = &vertexInputAttribute;
|
|
||||||
|
|
||||||
pipelineCI.pVertexInputState = &vertexInputStateCI;
|
|
||||||
|
|
||||||
VkPipelineRasterizationLineStateCreateInfoEXT lineRasterizationStateCI{};
|
|
||||||
lineRasterizationStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_KHR;
|
|
||||||
lineRasterizationStateCI.lineRasterizationMode = VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR;
|
|
||||||
lineRasterizationStateCI.stippledLineEnable = VK_TRUE;
|
|
||||||
lineRasterizationStateCI.lineStipplePattern = 0b01010101;
|
|
||||||
lineRasterizationStateCI.lineStippleFactor = 32;
|
|
||||||
|
|
||||||
rasterizationState.pNext = &lineRasterizationStateCI;
|
|
||||||
|
|
||||||
//pipelineCI.pNext = &lineRasterizationStateCI;
|
|
||||||
|
|
||||||
shaderStages[0] = loadShader(getShadersPath() + "linerendering/line.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
||||||
shaderStages[1] = loadShader(getShadersPath() + "linerendering/line.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
||||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelineLines));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Prepare and initialize uniform buffer containing shader uniforms
|
|
||||||
void prepareUniformBuffers()
|
|
||||||
{
|
|
||||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
|
||||||
VK_CHECK_RESULT(uniformBuffer.map());
|
|
||||||
}
|
|
||||||
|
|
||||||
void updateUniformBuffers()
|
|
||||||
{
|
|
||||||
uniformData.projection = camera.matrices.perspective;
|
|
||||||
uniformData.modelview = camera.matrices.view;
|
|
||||||
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
|
||||||
}
|
|
||||||
|
|
||||||
void prepare()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepare();
|
|
||||||
|
|
||||||
//vkCmdSetLineRasterizationModeEXT = reinterpret_cast<PFN_vkCmdSetLineRasterizationModeEXT>(vkGetDeviceProcAddr(device, "vkCmdSetLineRasterizationModeEXT"));
|
|
||||||
//vkCmdSetLineStippleEnableEXT = reinterpret_cast<PFN_vkCmdSetLineStippleEnableEXT>(vkGetDeviceProcAddr(device, "vkCmdSetLineStippleEnableEXT"));
|
|
||||||
//vkCmdSetLineStippleEXT = reinterpret_cast<PFN_vkCmdSetLineStippleEXT>(vkGetDeviceProcAddr(device, "vkCmdSetLineStippleEXT"));
|
|
||||||
|
|
||||||
loadAssets();
|
|
||||||
prepareUniformBuffers();
|
|
||||||
setupDescriptors();
|
|
||||||
preparePipelines();
|
|
||||||
buildCommandBuffers();
|
|
||||||
prepared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void draw()
|
|
||||||
{
|
|
||||||
VulkanExampleBase::prepareFrame();
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
||||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
||||||
VulkanExampleBase::submitFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void render()
|
|
||||||
{
|
|
||||||
if (!prepared)
|
|
||||||
return;
|
|
||||||
updateUniformBuffers();
|
|
||||||
draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
|
|
||||||
{
|
|
||||||
// @todo
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
VULKAN_EXAMPLE_MAIN()
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
#version 450
|
|
||||||
|
|
||||||
layout (location = 0) out vec4 outFragColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
outFragColor = vec4(vec3(1.0), 1.0);
|
|
||||||
}
|
|
||||||
Binary file not shown.
|
|
@ -1,21 +0,0 @@
|
||||||
#version 450
|
|
||||||
|
|
||||||
layout (location = 0) in vec3 inPos;
|
|
||||||
|
|
||||||
layout (binding = 0) uniform UBO
|
|
||||||
{
|
|
||||||
mat4 projection;
|
|
||||||
mat4 modelview;
|
|
||||||
vec4 lightPos;
|
|
||||||
} ubo;
|
|
||||||
|
|
||||||
layout(push_constant) uniform PushConsts {
|
|
||||||
vec3 objPos;
|
|
||||||
} pushConsts;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec3 locPos = vec3(ubo.modelview * vec4(inPos, 1.0));
|
|
||||||
vec3 worldPos = vec3(ubo.modelview * vec4(inPos + pushConsts.objPos, 1.0));
|
|
||||||
gl_Position = ubo.projection /* ubo.modelview */ * vec4(worldPos, 1.0);
|
|
||||||
}
|
|
||||||
Binary file not shown.
|
|
@ -1,19 +0,0 @@
|
||||||
#version 450
|
|
||||||
|
|
||||||
layout (location = 0) in vec3 inNormal;
|
|
||||||
layout (location = 1) in vec3 inColor;
|
|
||||||
layout (location = 2) in vec3 inViewVec;
|
|
||||||
layout (location = 3) in vec3 inLightVec;
|
|
||||||
|
|
||||||
layout (location = 0) out vec4 outFragColor;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec3 N = normalize(inNormal);
|
|
||||||
vec3 L = normalize(inLightVec);
|
|
||||||
vec3 V = normalize(inViewVec);
|
|
||||||
vec3 R = reflect(-L, N);
|
|
||||||
vec3 diffuse = max(dot(N, L), 0.0) * inColor;
|
|
||||||
vec3 specular = pow(max(dot(R, V), 0.0), 8.0) * vec3(0.75);
|
|
||||||
outFragColor = vec4(diffuse + specular, 0.5);
|
|
||||||
}
|
|
||||||
Binary file not shown.
|
|
@ -1,36 +0,0 @@
|
||||||
#version 450
|
|
||||||
|
|
||||||
layout (location = 0) in vec3 inPos;
|
|
||||||
layout (location = 1) in vec3 inNormal;
|
|
||||||
layout (location = 2) in vec3 inColor;
|
|
||||||
|
|
||||||
layout (binding = 0) uniform UBO
|
|
||||||
{
|
|
||||||
mat4 projection;
|
|
||||||
mat4 modelview;
|
|
||||||
vec4 lightPos;
|
|
||||||
} ubo;
|
|
||||||
|
|
||||||
layout (location = 0) out vec3 outNormal;
|
|
||||||
layout (location = 1) out vec3 outColor;
|
|
||||||
layout (location = 2) out vec3 outViewVec;
|
|
||||||
layout (location = 3) out vec3 outLightVec;
|
|
||||||
|
|
||||||
layout(push_constant) uniform PushConsts {
|
|
||||||
vec3 objPos;
|
|
||||||
} pushConsts;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
outNormal = inNormal;
|
|
||||||
outColor = inColor;
|
|
||||||
|
|
||||||
vec3 locPos = vec3(ubo.modelview * vec4(inPos, 1.0));
|
|
||||||
vec3 worldPos = vec3(ubo.modelview * vec4(inPos + pushConsts.objPos, 1.0));
|
|
||||||
gl_Position = ubo.projection /* ubo.modelview */ * vec4(worldPos, 1.0);
|
|
||||||
|
|
||||||
vec4 pos = ubo.modelview * vec4(worldPos, 1.0);
|
|
||||||
outNormal = mat3(ubo.modelview) * inNormal;
|
|
||||||
outLightVec = ubo.lightPos.xyz - pos.xyz;
|
|
||||||
outViewVec = -pos.xyz;
|
|
||||||
}
|
|
||||||
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue