diff --git a/examples/shadowmappingcascade/shadowmappingcascade.cpp b/examples/shadowmappingcascade/shadowmappingcascade.cpp index bda91e80..a5d2e462 100644 --- a/examples/shadowmappingcascade/shadowmappingcascade.cpp +++ b/examples/shadowmappingcascade/shadowmappingcascade.cpp @@ -303,7 +303,7 @@ public: viewInfo.image = depth.image; VK_CHECK_RESULT(vkCreateImageView(device, &viewInfo, nullptr, &depth.view)); - // One image and framebuffer per cascade + // One image view and framebuffer per cascade for (uint32_t i = 0; i < SHADOW_MAP_CASCADE_COUNT; i++) { // Image view for this cascade's layer (inside the depth map) // This view is used to render to that specific depth image layer