Added flag to flip vertex position y coordinates
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1 changed files with 5 additions and 5 deletions
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@ -539,10 +539,10 @@ namespace vkglTF
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};
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typedef enum FileLoadingFlags {
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None = 0,
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PreTransformVertices = 1,
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PreMultiplyVertexColors = 2,
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FlipY = 3
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None = 0x00000000,
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PreTransformVertices = 0x00000001,
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PreMultiplyVertexColors = 0x00000002,
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FlipY = 0x00000004
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};
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/*
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@ -1058,7 +1058,7 @@ namespace vkglTF
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vertex.pos = glm::vec3(localMatrix * glm::vec4(vertex.pos, 1.0f));
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}
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// Flip Y-Axis of vertex positions
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if (preTransform) {
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if (flipY) {
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vertex.pos.y *= -1.0f;
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}
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// Pre-Multiply vertex colors with material base color
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