Changed descriptor type for compute shader image read, updated shaders

This commit is contained in:
saschawillems 2016-05-23 20:11:42 +02:00
parent 86d286b46e
commit 2b7e887bfc
10 changed files with 17 additions and 10 deletions

View file

@ -4,7 +4,7 @@
#extension GL_ARB_shading_language_420pack : enable
layout (local_size_x = 16, local_size_y = 16) in;
layout (binding = 0, rgba8) uniform image2D inputImage;
layout (binding = 0, rgba8) uniform readonly image2D inputImage;
layout (binding = 1, rgba8) uniform image2D resultImage;
float conv(in float[9] kernel, in float[9] data, in float denom, in float offset)

View file

@ -3,8 +3,8 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (local_size_x =16, local_size_y = 16) in;
layout (binding = 0, rgba8) uniform image2D inputImage;
layout (local_size_x = 16, local_size_y = 16) in;
layout (binding = 0, rgba8) uniform readonly image2D inputImage;
layout (binding = 1, rgba8) uniform image2D resultImage;
float conv(in float[9] kernel, in float[9] data, in float denom, in float offset)

View file

@ -3,8 +3,8 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (local_size_x =16, local_size_y = 16) in;
layout (binding = 0, rgba8) uniform image2D inputImage;
layout (local_size_x = 16, local_size_y = 16) in;
layout (binding = 0, rgba8) uniform readonly image2D inputImage;
layout (binding = 1, rgba8) uniform image2D resultImage;
float conv(in float[9] kernel, in float[9] data, in float denom, in float offset)

View file

@ -14,6 +14,11 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;