Changed descriptor type for compute shader image read, updated shaders

This commit is contained in:
saschawillems 2016-05-23 20:11:42 +02:00
parent 86d286b46e
commit 2b7e887bfc
10 changed files with 17 additions and 10 deletions

View file

@ -14,6 +14,11 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outUV = inUV;