Merge branch 'master' into develop

This commit is contained in:
saschawillems 2017-12-11 22:16:23 +01:00
commit 2c4dd77e9f
2 changed files with 16 additions and 6 deletions

View file

@ -184,6 +184,10 @@ namespace vks
free(meshData); free(meshData);
#else #else
pScene = Importer.ReadFile(filename.c_str(), flags); pScene = Importer.ReadFile(filename.c_str(), flags);
if (!pScene) {
std::string error = Importer.GetErrorString();
vks::tools::exitFatal(error + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", "Error");
}
#endif #endif
if (pScene) if (pScene)

View file

@ -92,7 +92,9 @@ namespace vks
// Textures are stored inside the apk on Android (compressed) // Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager // So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", "Error");
}
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
@ -105,7 +107,7 @@ namespace vks
free(textureData); free(textureData);
#else #else
if (!vks::tools::fileExists(filename)) { if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename, "File not found"); vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", "Error");
} }
gli::texture2d tex2D(gli::load(filename.c_str())); gli::texture2d tex2D(gli::load(filename.c_str()));
#endif #endif
@ -570,7 +572,9 @@ namespace vks
// Textures are stored inside the apk on Android (compressed) // Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager // So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", "Error");
}
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
@ -583,7 +587,7 @@ namespace vks
free(textureData); free(textureData);
#else #else
if (!vks::tools::fileExists(filename)) { if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename, "File not found"); vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", "Error");
} }
gli::texture2d_array tex2DArray(gli::load(filename)); gli::texture2d_array tex2DArray(gli::load(filename));
#endif #endif
@ -779,7 +783,9 @@ namespace vks
// Textures are stored inside the apk on Android (compressed) // Textures are stored inside the apk on Android (compressed)
// So they need to be loaded via the asset manager // So they need to be loaded via the asset manager
AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING); AAsset* asset = AAssetManager_open(androidApp->activity->assetManager, filename.c_str(), AASSET_MODE_STREAMING);
assert(asset); if (!asset) {
vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", "Error");
}
size_t size = AAsset_getLength(asset); size_t size = AAsset_getLength(asset);
assert(size > 0); assert(size > 0);
@ -792,7 +798,7 @@ namespace vks
free(textureData); free(textureData);
#else #else
if (!vks::tools::fileExists(filename)) { if (!vks::tools::fileExists(filename)) {
vks::tools::exitFatal("Could not load texture from " + filename, "File not found"); vks::tools::exitFatal("Could not load texture from " + filename + "\n\nThe file may be part of the additional asset pack.\n\nRun \"download_assets.py\" in the repository root to download the latest version.", "Error");
} }
gli::texture_cube texCube(gli::load(filename)); gli::texture_cube texCube(gli::load(filename));
#endif #endif