Text overlay, android buttons
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1 changed files with 44 additions and 33 deletions
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@ -397,6 +397,7 @@ public:
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zoomSpeed = 2.5f;
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rotationSpeed = 0.5f;
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rotation = { -182.5f, -38.5f, 180.0f };
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enableTextOverlay = true;
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title = "Vulkan Example - Skeletal animation";
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cameraPos = { 0.0f, 0.0f, 12.0f };
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}
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@ -476,27 +477,6 @@ public:
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}
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}
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void draw()
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{
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// Get next image in the swap chain (back/front buffer)
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VK_CHECK_RESULT(swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer));
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete));
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VK_CHECK_RESULT(vkQueueWaitIdle(queue));
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}
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// Load a mesh based on data read via assimp
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// The other example will use the VulkanMesh loader which has some additional functionality for loading meshes
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void loadMesh()
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@ -935,6 +915,7 @@ public:
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// Vertex shader uniform buffer block
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createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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nullptr,
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&uniformData.vsScene.buffer,
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@ -947,6 +928,7 @@ public:
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// Floor
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createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboFloor),
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nullptr,
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&uniformData.floor.buffer,
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@ -988,7 +970,7 @@ public:
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// Update bones
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skinnedMesh->update(runningTime);
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for (uint32_t i = 0; i < skinnedMesh->boneTransforms.size(); i++)
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{
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{
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uboVS.bones[i] = glm::transpose(glm::make_mat4(&skinnedMesh->boneTransforms[i].a1));
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}
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@ -999,6 +981,17 @@ public:
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memcpy(uniformData.floor.mapped, &uboFloor, sizeof(uboFloor));
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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@ -1037,7 +1030,35 @@ public:
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void changeAnimationSpeed(float delta)
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{
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skinnedMesh->animationSpeed += delta;
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std::cout << "Animation speed = " << skinnedMesh->animationSpeed << std::endl;
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}
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virtual void keyPressed(uint32_t keyCode)
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{
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switch (keyCode)
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{
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case 0x6B:
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case GAMEPAD_BUTTON_R1:
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changeAnimationSpeed(0.1f);
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break;
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case 0x6D:
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case GAMEPAD_BUTTON_L1:
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changeAnimationSpeed(-0.1f);
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break;
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}
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}
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virtual void getOverlayText(VulkanTextOverlay *textOverlay)
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{
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if (skinnedMesh != nullptr)
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{
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std::stringstream ss;
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ss << std::setprecision(2) << std::fixed << skinnedMesh->animationSpeed;
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#if defined(__ANDROID__)
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textOverlay->addText("Animation speed: " + ss.str() + " (Buttons L1/R1 to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#else
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textOverlay->addText("Animation speed: " + ss.str() + " (numpad +/- to change)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
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#endif
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}
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}
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};
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@ -1049,16 +1070,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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if (vulkanExample != NULL)
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{
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vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam);
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if (uMsg == WM_KEYDOWN)
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{
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switch (wParam)
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{
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case VK_ADD:
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case VK_SUBTRACT:
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vulkanExample->changeAnimationSpeed((wParam == VK_ADD) ? 0.1f : -0.1f);
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break;
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}
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}
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}
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return (DefWindowProc(hWnd, uMsg, wParam, lParam));
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}
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